A toolset for navigation in virtual environments
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Navigating large virtual spaces
International Journal of Human-Computer Interaction - Special issue on human-virtual environment interaction
Virtual spaces and real world places: transfer of route knowledge
International Journal of Human-Computer Studies
Worldlets: 3D thumbnails for 3D browsing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design guidelines for landmarks to support navigation in virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Using a large projection screen as an alternative to head-mounted displays for virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Exploring 3D navigation: combining speed-coupled flying with orbiting
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Transfer of Spatial Knowledge in Virtual Environment Training
Presence: Teleoperators and Virtual Environments
Focusing on the essential: considering attention in display design
Communications of the ACM
Women go with the (optical) flow
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
With similar visual angles, larger displays improve spatial performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Physically large displays improve path integration in 3D virtual navigation tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Email task management styles: the cleaners and the keepers
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Mouse ether: accelerating the acquisition of targets across multi-monitor displays
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Impact of large displays on virtual reality task performance
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Navigation and orientation in 3D user interfaces: the impact of navigation aids and landmarks
International Journal of Human-Computer Studies
Spotlight: directing users' attention on large displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Effectiveness of end-user debugging software features: are there gender issues?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gender HCI issues in problem-solving software
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Two-D or not Two-D: gender implications of visual cognition in electronic games
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
International Journal of Human-Computer Studies
Evaluation of viewport size and curvature of large, high-resolution displays
GI '06 Proceedings of Graphics Interface 2006
The importance of accurate VR head registration on skilled motor performance
GI '06 Proceedings of Graphics Interface 2006
GI '06 Proceedings of Graphics Interface 2006
Physically large displays improve performance on spatial tasks
ACM Transactions on Computer-Human Interaction (TOCHI)
Movement around real and virtual cluttered environments
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
Electronic games: 2D or not 2D?
SIGGRAPH '05 ACM SIGGRAPH 2005 Educators program
The Perceptual Scalability of Visualization
IEEE Transactions on Visualization and Computer Graphics
High-resolution gaming: Interfaces, notifications, and the user experience
Interacting with Computers
Three levels of metric for evaluating wayfinding
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
Beyond visual acuity: the perceptual scalability of information visualizations for large displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Visual Analytics: Realizing embodied interaction for visual analytics through large displays
Computers and Graphics
Exploring terra incognita: wayfinding devices for games
IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
The effects of peripheral vision and physical navigation on large scale visualization
GI '08 Proceedings of graphics interface 2008
A review of overview+detail, zooming, and focus+context interfaces
ACM Computing Surveys (CSUR)
The benefits of using a walking interface to navigate virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI)
EPCE '09 Proceedings of the 8th International Conference on Engineering Psychology and Cognitive Ergonomics: Held as Part of HCI International 2009
A perceptual comparison of empirical and predictive region-of-interest video
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
A Practical Guide to Large Tiled Displays
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
Mining problem-solving strategies from HCI data
ACM Transactions on Computer-Human Interaction (TOCHI)
Talk-in interaction reflects usability of virtual collaboration systems
HCI '08 Proceedings of the Third IASTED International Conference on Human Computer Interaction
Space to think: large high-resolution displays for sensemaking
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
"watch the document on the wall!" an analytical model for health care documents on large displays
WISE'07 Proceedings of the 2007 international conference on Web information systems engineering
Display characteristics affect users' emotional arousal in 3D games
ERCIM'06 Proceedings of the 9th conference on User interfaces for all
Mid-air pan-and-zoom on wall-sized displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Feminism and interaction design
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Effects of view, input device, and track width on video game driving
Proceedings of Graphics Interface 2011
"How do i line up?": reducing mental transformations to improve performance
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: design and development approaches - Volume Part I
Editorial: IwC Special Issue "Feminism and HCI: New Perspectives"Special Issue Editors' Introduction
Interacting with Computers
A vision modeling framework for DHM using geometrically estimated FoV
Computer-Aided Design
Analysis of user behavior on high-resolution tiled displays
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Evaluating the effectiveness of orientation indicators with an awareness of individual differences
ACM Transactions on Applied Perception (TAP)
Designing large high-resolution display workspaces
Proceedings of the International Working Conference on Advanced Visual Interfaces
Information visualization on large, high-resolution displays: issues, challenges, and opportunities
Information Visualization - Special issue on State of the Field and New Research Directions
Changes in navigational behaviour produced by a wide field of view and a high fidelity visual scene
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
Touch, click, navigate: comparing tabletop and desktop interaction for map navigation tasks
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Machine learning based analysis of gender differences in visual inspection decision making
Information Sciences: an International Journal
Many people, many eyes: aggregating influences of visual perception on user interface design
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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Published reports suggest that males significantly outperform females in navigating virtual environments. A novel navigation technique reported in CHI 2001, when combined with a large display and wide field of view, appeared to reduce that gender bias. That work has been extended with two navigation studies in order to understand the finding under carefully controlled conditions. The first study replicated the finding that a wide field of view coupled with a large display benefits both male and female users and reduces gender bias. The second study suggested that wide fields of view on a large display were useful to females despite a more densely populated virtual world. Implications for design of virtual worlds and large displays are discussed. Specifically, women take a wider field of view to achieve similar virtual environment navigation performance to men