CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Animation: from cartoons to the user interface
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Courtyard: integrating shared overview on a large screen and per-user detail on individual screens
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction design for large displays
interactions
Lighting controls for computer cinematography
Journal of Graphics Tools
Perceptual and interpretative properties of motion for information visualization
NPIV '97 Proceedings of the 1997 workshop on New paradigms in information visualization and manipulation
Shuffle, throw or take it! working efficiently with an interactive wall
CHI 98 Cconference Summary on Human Factors in Computing Systems
i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Augmented surfaces: a spatially continuous work space for hybrid computing environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Tradeoffs in displaying peripheral information
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Partitioning digital worlds: focal and peripheral awareness in multiple monitor use
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
WireGL: a scalable graphics system for clusters
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Fluid interaction with high-resolution wall-size displays
Proceedings of the 14th annual ACM symposium on User interface software and technology
Focus plus context screens: combining display technology with visualization techniques
Proceedings of the 14th annual ACM symposium on User interface software and technology
Support for multitasking and background awareness using interactive peripheral displays
Proceedings of the 14th annual ACM symposium on User interface software and technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A user interface for interactive cinematic shadow design
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 15th annual ACM symposium on User interface software and technology
PointRight: experience with flexible input redirection in interactive workspaces
Proceedings of the 15th annual ACM symposium on User interface software and technology
Designing and deploying an information awareness interface
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Large Displays in Automotive Design
IEEE Computer Graphics and Applications
Models of attention in computing and communication: from principles to applications
Communications of the ACM
Women go with the (optical) flow
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
With similar visual angles, larger displays improve spatial performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Halo: a technique for visualizing off-screen objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
EyePliances: attention-seeking devices that respond to visual attention
CHI '03 Extended Abstracts on Human Factors in Computing Systems
City lights: contextual views in minimal space
CHI '03 Extended Abstracts on Human Factors in Computing Systems
MessyDesk and MessyBoard: two designs inspired by the goal of improving human memory
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Proceedings of the 16th annual ACM symposium on User interface software and technology
Mouse ether: accelerating the acquisition of targets across multi-monitor displays
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Wideband displays: mitigating multiple monitor seams
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Stitching: pen gestures that span multiple displays
Proceedings of the working conference on Advanced visual interfaces
Proceedings of the working conference on Advanced visual interfaces
Proceedings of the 17th annual ACM symposium on User interface software and technology
Cinematic Meeting Facilities Using Large Displays
IEEE Computer Graphics and Applications
Interacting with large displays from a distance with vision-tracked multi-finger gestural input
Proceedings of the 18th annual ACM symposium on User interface software and technology
Proceedings of the 18th annual ACM symposium on User interface software and technology
Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Large display research overview
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Using job-shop scheduling tasks for evaluating collocated collaboration
Personal and Ubiquitous Computing - Special Issue: User-centred design and evaluation of ubiquitous groupware
Evaluating visual cues for window switching on large screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Generalized selection via interactive query relaxation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pictionaire: supporting collaborative design work by integrating physical and digital artifacts
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Visual links across applications
Proceedings of Graphics Interface 2010
A Method for Wearable Projector Selection that Considers the Viewability of Projected Images
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Integrating activity theory for context analysis on large display
Transactions on edutainment V
Human-centered visualization environments
Human-centered visualization environments
Using overlays to support collaborative interaction with display walls
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
Citeology: visualizing paper genealogy
CHI '12 Extended Abstracts on Human Factors in Computing Systems
How to evaluate public displays
Proceedings of the 2012 International Symposium on Pervasive Displays
MultiPoint: Comparing laser and manual pointing as remote input in large display interactions
International Journal of Human-Computer Studies
Deaf and hearing students' eye gaze collaboration
ICCHP'12 Proceedings of the 13th international conference on Computers Helping People with Special Needs - Volume Part I
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems
Screenfinity: extending the perception area of content on very large public displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
International Journal of Human-Computer Studies
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We describe a new interaction technique, called a spotlight, for directing the visual attention of an audience when viewing data or presentations on large wall-sized displays. A spotlight is simply a region of the display where the contents are displayed normally while the remainder of the display is somewhat darkened. In this paper we define the behavior of spotlights, show unique affordances of the technique, and discuss design characteristics. We also report on experiments that show the benefit of using the spotlight a large display and standard desktop configuration. Our results suggest that the spotlight is preferred over the standard cursor and outperforms it by a factor of 3.4 on a wall-sized display.