CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tivoli: an electronic whiteboard for informal workgroup meetings
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Interaction design for large displays
interactions
Flatland: new dimensions in office whiteboards
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Interaction techniques for 3D modeling on large displays
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Partitioning digital worlds: focal and peripheral awareness in multiple monitor use
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fluid interaction with high-resolution wall-size displays
Proceedings of the 14th annual ACM symposium on User interface software and technology
Support for multitasking and background awareness using interactive peripheral displays
Proceedings of the 14th annual ACM symposium on User interface software and technology
Large Displays in Automotive Design
IEEE Computer Graphics and Applications
Women go with the (optical) flow
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
With similar visual angles, larger displays improve spatial performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UniCast, OutCast & GroupCast: Three Steps Toward Ubiquitous, Peripheral Displays
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Social Aspects of Using Large Public Interactive Displays for Collaboration
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
Information voyeurism: social impact of physically large displays on information privacy
CHI '03 Extended Abstracts on Human Factors in Computing Systems
VisionWand: interaction techniques for large displays using a passive wand tracked in 3D
Proceedings of the 16th annual ACM symposium on User interface software and technology
IM here: public instant messaging on large, shared displays for workgroup interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Physically large displays improve path integration in 3D virtual navigation tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
WinCuts: manipulating arbitrary window regions for more effective use of screen space
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the working conference on Advanced visual interfaces
Scalable Fabric: flexible task management
Proceedings of the working conference on Advanced visual interfaces
ARIS: an interface for application relocation in an interactive space
GI '04 Proceedings of the 2004 Graphics Interface Conference
A remote control interface for large displays
Proceedings of the 17th annual ACM symposium on User interface software and technology
Proceedings of the 17th annual ACM symposium on User interface software and technology
The vacuum: facilitating the manipulation of distant objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Spotlight: directing users' attention on large displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sweep and point and shoot: phonecam-based interactions for large public displays
CHI '05 Extended Abstracts on Human Factors in Computing Systems
View and Space Management on Large Displays
IEEE Computer Graphics and Applications
The Large-Display User Experience
IEEE Computer Graphics and Applications
Distant freehand pointing and clicking on very large, high resolution displays
Proceedings of the 18th annual ACM symposium on User interface software and technology
Interacting with large displays from a distance with vision-tracked multi-finger gestural input
Proceedings of the 18th annual ACM symposium on User interface software and technology
Glass box: capturing, archiving, and retrieving workstation activities
Proceedings of the 3rd ACM workshop on Continuous archival and retrival of personal experences
Beyond visual acuity: the perceptual scalability of information visualizations for large displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Affordances for manipulation of physical versus digital media on interactive surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring the use of large displays in american megachurches
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Designing for collaborative creative problem solving
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Information distance and orientation in liquid layout
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Attending to large dynamic displays
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Enhanced 3D object snap for CAD modelling on large stereo displays
International Journal of Computer Applications in Technology
PALMbit-Silhouette: A User Interface by Superimposing Palm-Silhouette to Access Wall Displays
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
Case study: designing an advanced visualization system for geological core drilling expeditions
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Gesture-based interactions on multiple large displays with a tabletop interface
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction
Left or right?: spatial arrangement for information presentation on large displays
Proceedings of the 2010 Conference of the Center for Advanced Studies on Collaborative Research
Integrating activity theory for context analysis on large display
Transactions on edutainment V
Enabling multi-user interaction in large high-resolution distributed environments
Future Generation Computer Systems
Proceedings of the 23rd Australian Computer-Human Interaction Conference
Evaluating performance in tiled displays: navigation and wayfinding
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
A model for the design of interactive systems based on activity theory
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Using overlays to support collaborative interaction with display walls
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
Territoriality and behaviour on and around large vertical publicly-shared displays
Proceedings of the Designing Interactive Systems Conference
Docking window framework: supporting multitasking by docking windows
Proceedings of the 10th asia pacific conference on Computer human interaction
Unpacking the temporal advantage of distributing complex visual displays
International Journal of Human-Computer Studies
Linking evidence with heritage visualization using a large scale collaborative interface
VAST'11 Proceedings of the 12th International conference on Virtual Reality, Archaeology and Cultural Heritage
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems
Screenfinity: extending the perception area of content on very large public displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Complex activities in an operations center: a case study and model for engineering interaction
Proceedings of the 5th ACM SIGCHI symposium on Engineering interactive computing systems
Responsive design and development: methods, technologies and current issues
ICWE'13 Proceedings of the 13th international conference on Web Engineering
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As large displays become more affordable, researchers are investigating their effects on productivity, and techniques for making the large display user experience more effective. Recent work has demonstrated significant productivity benefits, but has also identified numerous usability issues with current software design not scaling well. Studies show that larger displays enable users to create and manage many more windows, as well as to engage in more complex multitasking behavior. In this overview, various usability issues, including problems around accessing windows and icons at a distance, window management, and task management, will be discussedSeveral novel interaction techniques that address these issues and make users more productive across multiple sizes of displays will be explored.