CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Charade: remote control of objects using free-hand gestures
Communications of the ACM - Special issue on computer augmented environments: back to the real world
The limits of expert performance using hierarchic marking menus
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Two-handed polygonal surface design
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
HoloSketch: a virtual reality sketching/animation tool
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Gesture VR: vision-based 3D hand interace for spatial interaction
MULTIMEDIA '98 Proceedings of the sixth ACM international conference on Multimedia
Flatland: new dimensions in office whiteboards
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Perceptual user interfaces: things that see
Communications of the ACM
Computer vision for computer interaction
ACM SIGGRAPH Computer Graphics
ToolStone: effective use of the physical manipulation vocabularies of input devices
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Communications of the ACM
Interaction techniques for 3D modeling on large displays
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Surface drawing: creating organic 3D shapes with the hand and tangible tools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The notification collage: posting information to public and personal displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fluid interaction with high-resolution wall-size displays
Proceedings of the 14th annual ACM symposium on User interface software and technology
Interacting at a distance: measuring the performance of laser pointers and other devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Creating principal 3D curves with digital tape drawing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Large Displays in Automotive Design
IEEE Computer Graphics and Applications
Motion Tracking: No Silver Bullet, but a Respectable Arsenal
IEEE Computer Graphics and Applications
Control menus: excecution and control in a single interactor
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Barehands: implement-free interaction with a wall-mounted display
CHI '01 Extended Abstracts on Human Factors in Computing Systems
XWand: UI for intelligent spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
VisionWand: interaction techniques for large displays using a passive wand tracked in 3D
ACM SIGGRAPH 2004 Papers
A study on the manipulation of 2D objects in a projector/camera-based augmented reality environment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Variations on a fuzzy logic gesture recognition algorithm
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Evaluation of an on-line adaptive gesture interface with command prediction
GI '05 Proceedings of Graphics Interface 2005
Interacting with large displays from a distance with vision-tracked multi-finger gestural input
Proceedings of the 18th annual ACM symposium on User interface software and technology
Direct pointer: direct manipulation for large-display interaction using handheld cameras
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Large display research overview
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Investigating user tolerance for errors in vision-enabled gesture-based interactions
Proceedings of the working conference on Advanced visual interfaces
Bare-hand 3D gesture input to interactive systems
CHINZ '06 Proceedings of the 7th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: design centered HCI
An interface for virtual 3D sculpting via physical proxy
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Gestures without libraries, toolkits or training: a $1 recognizer for user interface prototypes
Proceedings of the 20th annual ACM symposium on User interface software and technology
Optimal parameters for efficient crossing-based dialog boxes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring emotions and multimodality in digitally augmented puppeteering
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Unravelling seams: improving mobile gesture recognition with visual feedback techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The tradeoff between spatial jitter and latency in pointing tasks
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
Comparing Gestures and Traditional Interaction Modalities on Large Displays
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Proceedings of the 11th international conference on Ubiquitous computing
uWave: Accelerometer-based personalized gesture recognition and its applications
Pervasive and Mobile Computing
Building on realism and magic for designing 3D interaction techniques
IEEE Computer Graphics and Applications
mCube: towards a versatile gesture input device for ubiquitous computing environments
UCS'07 Proceedings of the 4th international conference on Ubiquitous computing systems
Motion-based perceptual user interface
IITA'09 Proceedings of the 3rd international conference on Intelligent information technology application
Gesture interaction in cooperation scenarios
CRIWG'09 Proceedings of the 15th international conference on Groupware: design, implementation, and use
Mid-air pan-and-zoom on wall-sized displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
WaveForm: remote video blending for VJs using in-air multitouch gestures
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Human-centered visualization environments
Human-centered visualization environments
Gesture-aware remote controls: guidelines and interaction technique
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
An integrated framework for universal motion control
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
FlowMouse: a computer vision-based pointing and gesture input device
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
A toolset for creating iconic interfaces for interactive workspaces
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
SG'05 Proceedings of the 5th international conference on Smart Graphics
Large area interactive browsing for high resolution digitized dunhuang murals
Transactions on Edutainment III
Point & click mediated interactions for large home entertainment displays
Multimedia Tools and Applications
MultiPoint: Comparing laser and manual pointing as remote input in large display interactions
International Journal of Human-Computer Studies
DejaVu: integrated support for developing interactive camera-based programs
Proceedings of the 25th annual ACM symposium on User interface software and technology
Free-hand pointing for identification and interaction with distant objects
Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Context-based bounding volume morphing in pointing gesture application
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: interaction modalities and techniques - Volume Part IV
ACM Transactions on Interactive Intelligent Systems (TiiS)
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A passive wand tracked in 3D using computer vision techniques is explored as a new input mechanism for interacting with large displays. We demonstrate a variety of interaction techniques that exploit the affordances of the wand, resulting in an effective interface for large scale interaction. The lack of any buttons or other electronics on the wand presents a challenge that we address by developing a set of postures and gestures to track state and enable command input. We also describe the use of multiple wands, and posit designs for more complex wands in the future.