Charade: remote control of objects using free-hand gestures
Communications of the ACM - Special issue on computer augmented environments: back to the real world
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Virtual Environment Interaction Techniques
Virtual Environment Interaction Techniques
Pointing gesture recognition based on 3D-tracking of face, hands and head orientation
Proceedings of the 5th international conference on Multimodal interfaces
VisionWand: interaction techniques for large displays using a passive wand tracked in 3D
Proceedings of the 16th annual ACM symposium on User interface software and technology
Multimodal interaction in an augmented reality scenario
Proceedings of the 6th international conference on Multimodal interfaces
Proceedings of the 6th international conference on Multimodal interfaces
HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces
HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces
Evaluating haptics for information discovery while walking
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Where are you pointing?: the accuracy of deictic pointing in CVEs
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Real-time 3D pointing gesture recognition for mobile robots with cascade HMM and particle filter
Image and Vision Computing
Using depth information to improve face detection
Proceedings of the 6th international conference on Human-robot interaction
Learning to interpret pointing gestures with a time-of-flight camera
Proceedings of the 6th international conference on Human-robot interaction
NaviRadar: a novel tactile information display for pedestrian navigation
Proceedings of the 24th annual ACM symposium on User interface software and technology
Pointing at responsive objects outdoors
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
Proceedings of the 3rd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
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In this paper, we investigate pointing as a lightweight form of gestural interaction in cars. In a pre-study, we show the technical feasibility of reliable pointing detection with a depth camera by achieving a recognition rate of 96% in the lab. In a subsequent in-situ study, we let drivers point to objects inside and outside of the car while driving through a city. In three usage scenarios, we studied how this influenced their driving objectively, as well as subjectively. Distraction from the driving task was compensated by a regulation of driving speed and did not have a negative influence on driving behaviour. Our participants considered pointing a desirable interaction technique in comparison to current controller-based interaction and identified a number of additional promising use cases for pointing in the car.