An integrated framework for universal motion control

  • Authors:
  • Mingyu Chen;Ghassan AlRegib;Biing-Hwang Juang

  • Affiliations:
  • Georgia Institute of Technology, Atlanta, Georgia;Georgia Institute of Technology, Atlanta, Georgia;Georgia Institute of Technology, Atlanta, Georgia

  • Venue:
  • Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
  • Year:
  • 2011

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Abstract

The advance of the motion tracking and 3D display technologies impacts the input and output devices of the general human-computer interaction framework nowadays. The motion sensing devices can provide great tracking accuracy at relatively low prices, which make motion-based interactions affordable and popular for general use. Taking into account all the general interactions required on graphic user interfaces, we propose an integrated framework for motion control, which seamlessly supports 2D, 3D and motion gesture interactions. We categorize the general tasks and define four corresponding operating modes: 2D cursor, 3D manipulation, 3D navigation, and motion gesture. Trade-offs are made between generality, performance, and usability. With a careful design of mapping, we believe the generality of the motion control can outweigh the compromise in performance. In the implementation, a hybrid framework of optical and inertial sensing is used to achieve precise 6 DOF motion tracking. We develop two interesting applications to demonstrate the usability of the integrated motion control framework between the first three operating modes. The motion gesture mode is proposed but not covered in this work.