The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
Proceedings of the 1997 symposium on Interactive 3D graphics
Motion Tracking: No Silver Bullet, but a Respectable Arsenal
IEEE Computer Graphics and Applications
Virtual Environment Interaction Techniques
Virtual Environment Interaction Techniques
VisionWand: interaction techniques for large displays using a passive wand tracked in 3D
Proceedings of the 16th annual ACM symposium on User interface software and technology
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Enabling fast and effortless customisation in accelerometer based gesture interaction
Proceedings of the 3rd international conference on Mobile and ubiquitous multimedia
Human-Computer Interaction (3rd Edition)
Human-Computer Interaction (3rd Edition)
Multimodal selection techniques for dense and occluded 3D virtual environments
International Journal of Human-Computer Studies
Effects of tracking technology, latency, and spatial jitter on object movement
3DUI '09 Proceedings of the 2009 IEEE Symposium on 3D User Interfaces
uWave: Accelerometer-based personalized gesture recognition and its applications
Pervasive and Mobile Computing
MAGIC: a motion gesture design tool
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A comparison of ray pointing techniques for very large displays
Proceedings of Graphics Interface 2010
User-defined motion gestures for mobile interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
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The advance of the motion tracking and 3D display technologies impacts the input and output devices of the general human-computer interaction framework nowadays. The motion sensing devices can provide great tracking accuracy at relatively low prices, which make motion-based interactions affordable and popular for general use. Taking into account all the general interactions required on graphic user interfaces, we propose an integrated framework for motion control, which seamlessly supports 2D, 3D and motion gesture interactions. We categorize the general tasks and define four corresponding operating modes: 2D cursor, 3D manipulation, 3D navigation, and motion gesture. Trade-offs are made between generality, performance, and usability. With a careful design of mapping, we believe the generality of the motion control can outweigh the compromise in performance. In the implementation, a hybrid framework of optical and inertial sensing is used to achieve precise 6 DOF motion tracking. We develop two interesting applications to demonstrate the usability of the integrated motion control framework between the first three operating modes. The motion gesture mode is proposed but not covered in this work.