Development of an instrument measuring user satisfaction of the human-computer interface
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The “Starfire” video prototype project: a case history
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Suede: a Wizard of Oz prototyping tool for speech user interfaces
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
A design tool for camera-based interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
Model-based clustering algorithms, performance and application
Model-based clustering algorithms, performance and application
Georgia tech gesture toolkit: supporting experiments in gesture recognition
Proceedings of the 5th international conference on Multimodal interfaces
Use of mobile appointment scheduling devices
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Reflective physical prototyping through integrated design, test, and analysis
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Data Mining: Practical Machine Learning Tools and Techniques, Second Edition (Morgan Kaufmann Series in Data Management Systems)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Journal of Cognitive Neuroscience
ActionCube: a tangible mobile gesture interaction tutorial
Proceedings of the 2nd international conference on Tangible and embedded interaction
Quickdraw: the impact of mobility and on-body placement on device access time
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Scaling and time warping in time series querying
The VLDB Journal — The International Journal on Very Large Data Bases
Unravelling seams: improving mobile gesture recognition with visual feedback techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User-defined gestures for surface computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
EnsembleMatrix: interactive visualization to support machine learning with multiple classifiers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Gesture Watch: A Wireless Contact-free Gesture based Wrist Interface
ISWC '07 Proceedings of the 2007 11th IEEE International Symposium on Wearable Computers
A cross culture study on phone carrying and physical personalization
UI-HCII'07 Proceedings of the 2nd international conference on Usability and internationalization
Leveraging behavioral models of sounding objects forgesture-controlled sound design
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Tool support for testing complex multi-touch gestures
ACM International Conference on Interactive Tabletops and Surfaces
User-defined motion gestures for mobile interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Natural activation for gesture recognition systems
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Estimating the perceived difficulty of pen gestures
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
The effect of sampling rate on the performance of template-based gesture recognizers
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
An integrated framework for universal motion control
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
6DMG: a new 6D motion gesture database
Proceedings of the 3rd Multimedia Systems Conference
Emerging Input Technologies for Always-Available Mobile Interaction
Foundations and Trends in Human-Computer Interaction
Gesture coder: a tool for programming multi-touch gestures by demonstration
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tap, swipe, or move: attentional demands for distracted smartphone input
Proceedings of the International Working Conference on Advanced Visual Interfaces
User-defined gestures for free-hand TV control
Proceedings of the 10th European conference on Interactive tv and video
No sweat, no fun: large-gesture recognition for computer games
Proceedings of the 4th International Conference on Fun and Games
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
RATA: codeless generation of gesture recognizers
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
PICL: portable in-circuit learner
Proceedings of the 25th annual ACM symposium on User interface software and technology
The impact of motion dimensionality and bit cardinality on the design of 3D gesture recognizers
International Journal of Human-Computer Studies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The challenges and potential of end-user gesture customization
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Touchless gestural interaction with small displays: a case study
Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI
A tutorial on human activity recognition using body-worn inertial sensors
ACM Computing Surveys (CSUR)
CrowdLearner: rapidly creating mobile recognizers using crowdsourcing
Proceedings of the 26th annual ACM symposium on User interface software and technology
The Journal of Machine Learning Research
Understanding the consistency of users' pen and finger stroke gesture articulation
Proceedings of Graphics Interface 2013
ACM Transactions on Interactive Intelligent Systems (TiiS)
CUBOD: a customized body gesture design tool for end users
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
Journal of Ambient Intelligence and Smart Environments
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Devices capable of gestural interaction through motion sensing are increasingly becoming available to consumers; however, motion gesture control has yet to appear outside of game consoles. Interaction designers are frequently not expert in pattern recognition, which may be one reason for this lack of availability. Another issue is how to effectively test gestures to ensure that they are not unintentionally activated by a user's normal movements during everyday usage. We present MAGIC, a gesture design tool that addresses both of these issues, and detail the results of an evaluation.