Use of mobile appointment scheduling devices
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Mobile essentials: field study and concepting
DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
Reading on-the-go: a comparison of audio and hand-held displays
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
A cross culture study on phone carrying and physical personalization
UI-HCII'07 Proceedings of the 2nd international conference on Usability and internationalization
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
An investigation into round touchscreen wristwatch interaction
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Where to locate wearable displays?: reaction time performance of visual alerts from tip to toe
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
BuzzWear: alert perception in wearable tactile displays on the wrist
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MAGIC: a motion gesture design tool
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
XRDS: Crossroads, The ACM Magazine for Students - The Future of Interaction
Promesses et contraintes de la joaillerie numérique interactive: un aperçu de l'état de l'art
23rd French Speaking Conference on Human-Computer Interaction
Imaginary phone: learning imaginary interfaces by transferring spatial memory from a familiar device
Proceedings of the 24th annual ACM symposium on User interface software and technology
PocketTouch: through-fabric capacitive touch input
Proceedings of the 24th annual ACM symposium on User interface software and technology
Emerging Input Technologies for Always-Available Mobile Interaction
Foundations and Trends in Human-Computer Interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ShoeSense: a new perspective on gestural interaction and wearable applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Device-free interaction in smart domestic environments
Proceedings of the 4th Augmented Human International Conference
uTrack: 3D input using two magnetic sensors
Proceedings of the 26th annual ACM symposium on User interface software and technology
Design principles of hand gesture interfaces for microinteractions
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
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We investigate the effect of placement and user mobility on the time required to access an on-body interface. In our study, a wrist-mounted system was significantly faster to access than a device stored in the pocket or mounted on the hip. In the latter two conditions, 78% of the time it took to access the device was spent retrieving the device from its holder. As mobile devices are beginning to include peripherals (for example, Bluetooth headsets and watches connected to a mobile phone stored in the pocket), these results may help guide interface designers with respect to distributing functions across the body between peripherals.