Wireless personal area networks: an overview of the IEEE P802.15 working group
ACM SIGMOBILE Mobile Computing and Communications Review
Presenting Dynamic Information on Mobile Computers
Personal and Ubiquitous Computing
The Challenges of Wearable Computing: Part 2
IEEE Micro
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
Exploring wearable ambient displays for social awareness
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Multidimensional tactons for non-visual information presentation in mobile devices
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Quickdraw: the impact of mobility and on-body placement on device access time
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UIST '10 Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology
Promesses et contraintes de la joaillerie numérique interactive: un aperçu de l'état de l'art
23rd French Speaking Conference on Human-Computer Interaction
Activmon: encouraging physical activity through ambient social awareness
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Magic finger: always-available input through finger instrumentation
Proceedings of the 25th annual ACM symposium on User interface software and technology
Don't mind me touching my wrist: a case study of interacting with on-body technology in public
Proceedings of the 2013 International Symposium on Wearable Computers
Illumee: aesthetic light bracelet as a wearable information display for everyday life
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
Designing a desirable smart bracelet for older adults
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
The smart home controller on your wrist
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
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Advances in electronics have brought the promise of wearable computers to near reality. Such systems can offer a highly personal and mobile information and communication infrastructure. Previous research has investigated where wearable computers can be located on the human body - critical for successful development and acceptance. However, for a location to be truly useful, it needs to not only be accessible for interaction, socially acceptable, comfortable and sufficiently stable for electronics, but also effective at conveying information. In this paper, we describe the results from a study that evaluated reaction time performance to visual stimuli at seven different body locations. Results indicate that there are numerous and statistically significant differences in the reaction time performance characteristics of these locations. We believe our findings can be used to inform the design and placement of future wearable computing applications and systems.