Exploring wearable ambient displays for social awareness

  • Authors:
  • Amanda Williams;Shelly Farnham;Scott Counts

  • Affiliations:
  • University of California - Irvine, Irvine, CA;Microsoft Research, Redmond, WA;Microsoft Research, Redmond, WA

  • Venue:
  • CHI '06 Extended Abstracts on Human Factors in Computing Systems
  • Year:
  • 2006

Quantified Score

Hi-index 0.00

Visualization

Abstract

Mobile phones represent not only a means of communication, but an increasingly omnipresent computing platform, enabling diverse modes of communication including ambient displays that are tied to bodies and social groups, rather than physical environments. As an example of such a display, we present Damage, a prototype device for mobile ambient awareness of a social group, and discuss design considerations for such devices.