Quiet calls: talking silently on mobile phones
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile telephony in a connected life
Communications of the ACM - Robots: intelligence, versatility, adaptivity
Negotiating Use: Making Sense of Mobile Technology
Personal and Ubiquitous Computing
The reminder bracelet: subtle notification cues for mobile devices
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Wallop: Designing Social Software for Co-Located Social Networks
HICSS '04 Proceedings of the Proceedings of the 37th Annual Hawaii International Conference on System Sciences (HICSS'04) - Track 4 - Volume 4
Communicating intimacy one bit at a time
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
HICSS '06 Proceedings of the 39th Annual Hawaii International Conference on System Sciences - Volume 03
ECSCW'01 Proceedings of the seventh conference on European Conference on Computer Supported Cooperative Work
Where to locate wearable displays?: reaction time performance of visual alerts from tip to toe
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Thermo-message: exploring the potential of heat as a modality of peripheral expression
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Unlocking the expressivity of point lights
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Facet: a multi-segment wrist worn system
Proceedings of the 25th annual ACM symposium on User interface software and technology
Focused and casual interactions: allowing users to vary their level of engagement
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Peripheral vibro-tactile displays
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Illumee: aesthetic light bracelet as a wearable information display for everyday life
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
Hi-index | 0.00 |
Mobile phones represent not only a means of communication, but an increasingly omnipresent computing platform, enabling diverse modes of communication including ambient displays that are tied to bodies and social groups, rather than physical environments. As an example of such a display, we present Damage, a prototype device for mobile ambient awareness of a social group, and discuss design considerations for such devices.