Heuristic evaluation of user interfaces
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Ambient touch: designing tactile interfaces for handheld devices
Proceedings of the 15th annual ACM symposium on User interface software and technology
Heuristic evaluation of ambient displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ComTouch: design of a vibrotactile communication device
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
A toolkit for managing user attention in peripheral displays
Proceedings of the 17th annual ACM symposium on User interface software and technology
Evaluating an ambient display for the home
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Utilizing mobile phones as ambient information displays
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Exploring wearable ambient displays for social awareness
CHI '06 Extended Abstracts on Human Factors in Computing Systems
A taxonomy of ambient information systems: four patterns of design
Proceedings of the working conference on Advanced visual interfaces
eye-q: eyeglass peripheral display for subtle intimate notifications
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Shoogle: excitatory multimodal interaction on mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring evaluation methods for ambient information systems
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Stress outsourced: a haptic social network via crowdsourcing
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Putting Haptics into the Ambience
IEEE Transactions on Haptics
Notifications and awareness: a field study of alert usage and preferences
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Issues in evaluating ambient displays in the wild: two case studies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Keep in touch: channel, expectation and experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating ambient displays in the wild: highlighting social aspects of use in public settings
Proceedings of the Designing Interactive Systems Conference
Back to the app: the costs of mobile application interruptions
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Unobtrusively reminding users of upcoming tasks with ambient light: ambient timer
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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We report from a study exploring the boundaries of the peripheral perception of vibro-tactile stimuli. For three days, we exposed 15 subjects to a continual vibration pattern that was created by a mobile device worn in their trouser pocket. In order to guarantee that the stimuli would not require the subjects' focal attention, the vibration pattern was tested and refined to minimise its obtrusiveness, and during the study, the participants adjusted its intensity to just above their personal detection threshold. At random times, the vibration stopped and participants had to acknowledge these events as soon as they noticed them. Only 6.5% of the events were acknowledged fast enough to assume that the cue had been on the focus of the participants' attention. The majority of events were answered between 1 and 10 minutes, which indicates that the participants were aware of the cue without focussing on it. In addition, participants reported not to be annoyed by the signal in 94.4% of the events. These results provide evidence that vibration patterns can form non-annoying, lightweight information displays, which can be consumed at the periphery of a user's attention.