Heuristic evaluation of user interfaces
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Usability inspection methods
Digital family portraits: supporting peace of mind for extended family members
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Heuristic evaluation of ambient displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Investigating health management practices of individuals with diabetes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AuraOrb: social notification appliance
CHI '06 Extended Abstracts on Human Factors in Computing Systems
eye-q: eyeglass peripheral display for subtle intimate notifications
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Research methods in computing: what are they, and how should we teach them?
ITiCSE-WGR '06 Working group reports on ITiCSE on Innovation and technology in computer science education
AuraOrb: using social awareness cues in the design of progressive notification appliances
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Ambient Information Systems to Support the Elderly in Carrying Out Their Activities of Daily Living
OTM '09 Proceedings of the Confederated International Workshops and Posters on On the Move to Meaningful Internet Systems: ADI, CAMS, EI2N, ISDE, IWSSA, MONET, OnToContent, ODIS, ORM, OTM Academy, SWWS, SEMELS, Beyond SAWSDL, and COMBEK 2009
Transforming clinic environments into information workspaces for patients
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Personal and Ubiquitous Computing
Beyond the channel: A literature review on ambient displays for learning
Computers & Education
Peripheral information displays using vibro-tactile stimuli
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Peripheral vibro-tactile displays
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
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We present our experiences with evaluating an ambient display for the home using two different evaluation techniques: the recently proposed 'Heuristic Evaluation of Ambient Displays' and an in situ, 3-week long, Wizard of Oz evaluation. We compare the list of usability violations found in the heuristic evaluation to the set of problems that were discovered in the in situ evaluation. Overall, the 'Heuristic Evaluation of Ambient Displays' was effective - 75% of known usability problems were found by eight evaluators (39-55% were found by 3-5 evaluators). However, the most severe usability problem found in the in situ evaluation was not identified in the heuristic evaluation. Because the problem directly violated one of the heuristics, we believe that the problem is not with the heuristics, but rather that evaluators have minimal experience with ambient displays for the home.