Heuristic evaluation of user interfaces
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Communications of the ACM - Special issue on graphical user interfaces
A mathematical model of the finding of usability problems
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI 98 Cconference Summary on Human Factors in Computing Systems
The information percolator: ambient information display in a decorative object
Proceedings of the 12th annual ACM symposium on User interface software and technology
Digital family portraits: supporting peace of mind for extended family members
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Support for multitasking and background awareness using interactive peripheral displays
Proceedings of the 14th annual ACM symposium on User interface software and technology
A survey of user-centered design practice
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An ordering of secondary task display attributes
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Empirical development of a heuristic evaluation methodology for shared workspace groupware
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Slow Technology – Designing for Reflection
Personal and Ubiquitous Computing
Pinwheels: visualizing information flow in an architectural space
CHI '01 Extended Abstracts on Human Factors in Computing Systems
LumiTouch: an emotional communication device
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Damaged merchandise? a review of experiments that compare usability evaluation methods
Human-Computer Interaction
Scope: providing awareness of multiple notifications at a glance
Proceedings of the Working Conference on Advanced Visual Interfaces
Designing to support awareness: a predictive, composite model
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating the comprehension of ambient displays
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the working conference on Advanced visual interfaces
Proactive displays & the experience UbiComp project
ACM SIGGROUP Bulletin
Proceedings of the 4th ACM/IEEE-CS joint conference on Digital libraries
Toward a Framework for Evaluating Ubiquitous Computing Applications
IEEE Pervasive Computing
Is a picture worth a thousand words?: an evaluation of information awareness displays
GI '04 Proceedings of the 2004 Graphics Interface Conference
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
Proceedings of the 17th annual ACM symposium on User interface software and technology
A toolkit for managing user attention in peripheral displays
Proceedings of the 17th annual ACM symposium on User interface software and technology
Vista: interactive coffee-corner display
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Evaluating an ambient display for the home
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Breakaway: an ambient display designed to change human behavior
CHI '05 Extended Abstracts on Human Factors in Computing Systems
A study on the use of semaphoric gestures to support secondary task interactions
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Visualizing Live Text Streams Using Motion and Temporal Pooling
IEEE Computer Graphics and Applications
Using MoneyColor to represent financial data
APVis '05 proceedings of the 2005 Asia-Pacific symposium on Information visualisation - Volume 45
Prototypes in the Wild: Lessons from Three Ubicomp Systems
IEEE Pervasive Computing
An intrusive evaluation of peripheral display
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Infostudio: teaching ambient display design using home automation
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
Ambient Display using Musical Effects
Proceedings of the 11th international conference on Intelligent user interfaces
Documenting the pen-based interaction
WebMedia '05 Proceedings of the 11th Brazilian Symposium on Multimedia and the web
Embedded phenomena: supporting science learning with classroom-sized distributed simulations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AuraOrb: social notification appliance
CHI '06 Extended Abstracts on Human Factors in Computing Systems
A taxonomy of ambient information systems: four patterns of design
Proceedings of the working conference on Advanced visual interfaces
Appropriating and assessing heuristics for mobile computing
Proceedings of the working conference on Advanced visual interfaces
Current practice in measuring usability: Challenges to usability studies and research
International Journal of Human-Computer Studies
The impact of pre-patterns on the design of digital home applications
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
eye-q: eyeglass peripheral display for subtle intimate notifications
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Heuristics for information visualization evaluation
Proceedings of the 2006 AVI workshop on BEyond time and errors: novel evaluation methods for information visualization
Systematic inspection of information visualization systems
Proceedings of the 2006 AVI workshop on BEyond time and errors: novel evaluation methods for information visualization
Heuristic evaluation: Comparing ways of finding and reporting usability problems
Interacting with Computers
Collaborative ambient systems by blow displays
Proceedings of the 1st international conference on Tangible and embedded interaction
AuraOrb: using social awareness cues in the design of progressive notification appliances
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Mandala: supporting social presence and interaction in the Chinese home
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Using emotion in games: emotional flowers
Proceedings of the international conference on Advances in computer entertainment technology
Entertaining Situated Messaging at Home
Computer Supported Cooperative Work
Mobile phones as tool to increase communication and location awareness of users
Mobility '06 Proceedings of the 3rd international conference on Mobile technology, applications & systems
Developing design guidelines for context-aware mobile applications
Mobility '06 Proceedings of the 3rd international conference on Mobile technology, applications & systems
Metaphors of human thinking for usability inspection and design
ACM Transactions on Computer-Human Interaction (TOCHI)
Effective use of the periphery in game displays
Future Play '07 Proceedings of the 2007 conference on Future Play
Understanding the Influence of the Users' Context in AmI
Social Science Computer Review
Chi'08 alt.chi / auralscapes: engaging ludic ambiguity in the design of a spatial system
CHI '08 Extended Abstracts on Human Factors in Computing Systems
The long-term evaluation of Fisherman in a partial-attention environment
Proceedings of the 2008 Workshop on BEyond time and errors: novel evaLuation methods for Information Visualization
Peopletones: a system for the detection and notification of buddy proximity on mobile phones
Proceedings of the 6th international conference on Mobile systems, applications, and services
Fostering conversation after the museum visit: a WOZ study for a shared interface
AVI '08 Proceedings of the working conference on Advanced visual interfaces
HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces
HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces
Enhanced shopping: a dynamic map in a retail store
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Evaluating Information Visualizations
Information Visualization
perFrames: Persuasive Picture Frames for Proper Posture
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
An Experience with Augmenting a Mirror as a Personal Ambient Display
APCHI '08 Proceedings of the 8th Asia-Pacific conference on Computer-Human Interaction
Comparison of techniques for matching of usability problem descriptions
Interacting with Computers
Defining, designing, and evaluating peripheral displays: an analysis using activity theory
Human-Computer Interaction
Visualisation of Personal Communication Patterns Using Mobile Phones
Engineering Interactive Systems
ADAPT: audience design of ambient persuasive technology
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Evaluation instruments for creativity support tools
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
Design methods for ethical persuasive computing
Proceedings of the 4th International Conference on Persuasive Technology
Web searching for daily living
Proceedings of the 32nd international ACM SIGIR conference on Research and development in information retrieval
Multi-purpose Ambient Display System Supporting Various Media Objects
ICOST '09 Proceedings of the 7th International Conference on Smart Homes and Health Telematics: Ambient Assistive Health and Wellness Management in the Heart of the City
Aesthetics in Human-Computer Interaction: Views and Reviews
Proceedings of the 13th International Conference on Human-Computer Interaction. Part I: New Trends
Mobile Interfaces in Tangible Mnemonics Interaction
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
International Journal of Human-Computer Studies
Fast track article: Designing an extensible architecture for Personalized Ambient Information
Pervasive and Mobile Computing
When 'one fits all' does not fit: study of visualization types for mobile help systems
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Ambient Rabbits Likeability of Embodied Ambient Displays
AmI '09 Proceedings of the European Conference on Ambient Intelligence
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Better discount evaluation: illustrating how critical parameters support heuristic creation
Interacting with Computers
Metaphor or diagram?: comparing different representations for group mirrors
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
UpStream: motivating water conservation with low-cost water flow sensing and persuasive displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating a wearable display jersey for augmenting team sports awareness
PERVASIVE'07 Proceedings of the 5th international conference on Pervasive computing
Informative art display metaphors
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction
Accessibility and usability evaluation of MAIS designer: a new design tool for mobile services
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction
Smart artefacts as affordances for awareness in distributed teams
The disappearing computer
Why it's worth the hassle: the value of in-situ studies when designing Ubicomp
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
AmI'07 Proceedings of the 2007 European conference on Ambient intelligence
Enhancing the shopping experience with ambient displays: a field study in a retail store
AmI'07 Proceedings of the 2007 European conference on Ambient intelligence
DeskJockey: exploiting passive surfaces to display peripheral information
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
The easy ADL home: A physical-virtual approach to domestic living
Journal of Ambient Intelligence and Smart Environments
On the design of a "moody" keyboard
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Ambient influence: can twinkly lights lure and abstract representations trigger behavioral change?
Proceedings of the 12th ACM international conference on Ubiquitous computing
Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
An interactive ambient visualization for code smells
Proceedings of the 5th international symposium on Software visualization
Progressive scenarios: a rapid method for understanding user interpretations of technology
Proceedings of the 16th ACM international conference on Supporting group work
Heuristic evaluation of persuasive health technologies
Proceedings of the 1st ACM International Health Informatics Symposium
Assessing the applicability of modular playability heuristics for evaluating health-enhancing games
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments
The RayMatic: a thermostat with a human face
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Between aesthetics and utility: designing ambient information visualizations
INFOVIS'03 Proceedings of the Ninth annual IEEE conference on Information visualization
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Supporting the strategies to improve elders' medication compliance by providing ambient aids
Personal and Ubiquitous Computing
Issues in evaluating ambient displays in the wild: two case studies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
RayMatic: ambient meter display with facial expression and gesture
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Heuristics for evaluating IT security management tools
CHI '11 Extended Abstracts on Human Factors in Computing Systems
PowerSocket: towards on-outlet power consumption visualization
CHI '11 Extended Abstracts on Human Factors in Computing Systems
ADLib: an Arduino communication framework for ambient displays
Journal of Computing Sciences in Colleges
Exploring limits and opportunities for public displays in dementia care centers
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Design and evaluation of an ambient display to support time management during meetings
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Again?!! the emotional experience of social notification interruptions
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
The explanatory power of playability heuristics
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Context-aware web search in ubiquitous sensor environments
ACM Transactions on Internet Technology (TOIT)
Heuristics for evaluating IT security management tools
Proceedings of the Seventh Symposium on Usable Privacy and Security
Heuristic evaluation of programming language features: two parallel programming case studies
Proceedings of the 3rd ACM SIGPLAN workshop on Evaluation and usability of programming languages and tools
A methodology for assessing the level of u-transformation of ubiquitous services
UCS'06 Proceedings of the Third international conference on Ubiquitous Computing Systems
Augmented reality painting and collage: evaluating tangible interaction in a field study
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Context of use evaluation of peripheral displays (CUEPD)
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
A multi-layered assessment model for evaluating the level of ubiquitous computing services
UIC'06 Proceedings of the Third international conference on Ubiquitous Intelligence and Computing
Design dimensions of ambient information systems to facilitate the development of AAL environments
Proceedings of the 4th International Conference on PErvasive Technologies Related to Assistive Environments
AwareMirror: a personalized display using a mirror
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
An energy-saving support system for office environments
HBU'11 Proceedings of the Second international conference on Human Behavior Unterstanding
Unlocking the expressivity of point lights
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Emotion as an indicator for future interruptive notification experiences
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Formal analysis of ubiquitous computing environments through the APEX framework
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems
Designing for mobile interaction with augmented objects
Proceedings of the 2012 International Symposium on Pervasive Displays
How to evaluate public displays
Proceedings of the 2012 International Symposium on Pervasive Displays
Evaluating ambient displays in the wild: highlighting social aspects of use in public settings
Proceedings of the Designing Interactive Systems Conference
On the role of design in information visualization
Information Visualization - Special issue on State of the Field and New Research Directions
Living wood: a self-hiding calm user interface
Proceeding of the 16th International Academic MindTrek Conference
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Beyond the channel: A literature review on ambient displays for learning
Computers & Education
Unobtrusively reminding users of upcoming tasks with ambient light: ambient timer
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Designing motivation using persuasive ambient mirrors
Personal and Ubiquitous Computing
Proceedings of the 9th ACM Conference on Creativity & Cognition
Peripheral agent: implementation of peripheral cognition technology
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Focused and casual interactions: allowing users to vary their level of engagement
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Invisible work: an ambient system for awareness and reflection of household tasks
PERSUASIVE'13 Proceedings of the 8th international conference on Persuasive Technology
Peripheral vibro-tactile displays
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Adding an interactive display to a public basketball hoop can motivate players and foster community
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
Evaluating peripheral interaction
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
Ambient intelligence for quality of life assessment
Journal of Ambient Intelligence and Smart Environments - Ambient and Smart Component Technologies for Human Centric Computing
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We present a technique for evaluating the usability and effectiveness of ambient displays. Ambient displays are abstract and aesthetic peripheral displays portraying non-critical information on the periphery of a user's attention. Although many innovative displays have been published, little existing work has focused on their evaluation, in part because evaluation of ambient displays is difficult and costly. We adapted a low-cost evaluation technique, heuristic evaluation, for use with ambient displays. With the help of ambient display designers, we defined a modified set of heuristics. We compared the performance of Nielsen's heuristics and our heuristics on two ambient displays. Evaluators using our heuristics found more, severe problems than evaluators using Nielsen's heuristics. Additionally, when using our heuristics, 3-5 evaluators were able to identify 40--60% of known usability issues. This implies that heuristic evaluation is an effective technique for identifying usability issues with ambient displays.