Portholes: supporting awareness in a distributed work group
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A mathematical model of the finding of usability problems
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
Email overload: exploring personal information management of email
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Peepholes: low cost awareness of one's community
Conference Companion on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Data mountain: using spatial memory for document management
Proceedings of the 11th annual ACM symposium on User interface software and technology
Tradeoffs in displaying peripheral information
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Microsoft Windows User Experience (Microsoft Professional Edition)
Microsoft Windows User Experience (Microsoft Professional Edition)
What's happening?: the community awareness application
CHI '00 Extended Abstracts on Human Factors in Computing Systems
The InfoCanvas: information conveyance through personalized, expressive art
CHI '01 Extended Abstracts on Human Factors in Computing Systems
UAI'99 Proceedings of the Fifteenth conference on Uncertainty in artificial intelligence
Display of information for time-critical decision making
UAI'95 Proceedings of the Eleventh conference on Uncertainty in artificial intelligence
Attuning notification design to user goals and attention costs
Communications of the ACM
Can you see what i hear?: the design and evaluation of a peripheral sound display for the deaf
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Heuristic evaluation of ambient displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A model for notification systems evaluation—assessing user goals for multitasking activity
ACM Transactions on Computer-Human Interaction (TOCHI)
Advanced visual interfaces: the focus is on the user
The Knowledge Engineering Review
If not now, when?: the effects of interruption at different moments within task execution
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing visual notification cues for mobile devices
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Perceiving awareness information through 3D representations
Proceedings of the working conference on Advanced visual interfaces
Is a picture worth a thousand words?: an evaluation of information awareness displays
GI '04 Proceedings of the 2004 Graphics Interface Conference
Supporting routine decision-making with a next-generation alarm clock
Personal and Ubiquitous Computing
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
ACM Transactions on Computer-Human Interaction (TOCHI)
Using context-aware computing to reduce the perceived burden of interruptions from mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Info-lotus: a peripheral visualization for email notification
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Stopping spyware at the gate: a user study of privacy, notice and spyware
SOUPS '05 Proceedings of the 2005 symposium on Usable privacy and security
Comparing two approaches to context: realism and constructivism
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
AuraOrb: social notification appliance
CHI '06 Extended Abstracts on Human Factors in Computing Systems
A taxonomy of ambient information systems: four patterns of design
Proceedings of the working conference on Advanced visual interfaces
Surviving task interruptions: Investigating the implications of long-term working memory theory
International Journal of Human-Computer Studies
AuraOrb: using social awareness cues in the design of progressive notification appliances
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Matching attentional draw with utility in interruption
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Noticing notice: a large-scale experiment on the timing of software license agreements
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Disruption and recovery of computing tasks: field study, analysis, and directions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Simulating and implementing geospatially-based binding mechanisms for mobile peering
Proceedings of the 1st international conference on Ambient media and systems
TapGlance: designing a unified smartphone interface
Proceedings of the 7th ACM conference on Designing interactive systems
Defining, designing, and evaluating peripheral displays: an analysis using activity theory
Human-Computer Interaction
Fast track article: Designing an extensible architecture for Personalized Ambient Information
Pervasive and Mobile Computing
Designing a glanceable peripheral display for severity-based multiple alarm notification
HSI'09 Proceedings of the 2nd conference on Human System Interactions
Displays attentive to unattended regions: presenting information in a peripheral-vision-friendly way
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Effects of time orientation on design of notification systems
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
ACM Transactions on Computer-Human Interaction (TOCHI)
Designing effective notifications for collaborative development environments
The smart internet
Designing effective notifications for collaborative development environments
The smart internet
Context-aware web search in ubiquitous sensor environments
ACM Transactions on Internet Technology (TOIT)
A visualization model supporting an efficient context resumption in collaboration environments
UMAP'11 Proceedings of the 19th international conference on Advances in User Modeling
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We describe the design and functionality of the Scope, a glanceable notification summarizer. The Scope is an information visualization designed to unify notifications and minimize distractions. It allows users to remain aware of notifications from multiple sources of information, including e-mail, instant messaging, information alerts, and appointments. The design employs a circular radar-like screen divided into sectors that group different kinds of notifications. The more urgent a notification is, the more centrally it is placed. Visual emphasis and annotation is used to reveal important properties of notifications. Several natural gestures allow users to zoom in on particular regions and to selectively drill down on items. We present key aspects of the Scope design, review the results of an initial user study, and describe the motivation and outcome of an iteration on the visual design.