DIS '97 Proceedings of the 2nd conference on Designing interactive systems: processes, practices, methods, and techniques
Principles of mixed-initiative user interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Designing claims for reuse in interactive systems design
International Journal of Human-Computer Studies
Performance targets, models and innovation in interactive system design
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
An ordering of secondary task display attributes
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Domain Theory: Patterns for Knowledge and Software Reuse
Domain Theory: Patterns for Knowledge and Software Reuse
Making Use: Scenario-Based Design of Human-Computer Interactions
Making Use: Scenario-Based Design of Human-Computer Interactions
Models of attention in computing and communication: from principles to applications
Communications of the ACM
Attuning notification design to user goals and attention costs
Communications of the ACM
Providing elegant peripheral awareness
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Introduction: design and evaluation of notification user interfaces
International Journal of Human-Computer Studies - Notification user interfaces
International Journal of Human-Computer Studies - Notification user interfaces
Learning and reasoning about interruption
Proceedings of the 5th international conference on Multimodal interfaces
A model for notification systems evaluation—assessing user goals for multitasking activity
ACM Transactions on Computer-Human Interaction (TOCHI)
Let's stop pushing the envelope and start addressing it: a reference task agenda for HCI
Human-Computer Interaction
Human-Computer Interaction
Scope: providing awareness of multiple notifications at a glance
Proceedings of the Working Conference on Advanced Visual Interfaces
Image is everything: advancing HCI knowledge and interface design using the system image
Proceedings of the 43rd annual Southeast regional conference - Volume 2
Building up usability-engineering capability by improving access to automated usability evaluation
Interacting with Computers
Fast track article: Designing an extensible architecture for Personalized Ambient Information
Pervasive and Mobile Computing
Better discount evaluation: illustrating how critical parameters support heuristic creation
Interacting with Computers
Quantified extreme scenario based design approach
Proceedings of the 28th Annual ACM Symposium on Applied Computing
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We elaborate a proposal for capturing, extending, and reusing design knowledge gleaned through usability testing. The proposal is specifically targeted to address interface design for notification systems, but its themes can be generalized to any constrained and well-defined genre of interactive system design. We reiterate arguments for and against using critical parameters to characterize user goals and usability artifacts. Responding to residual arguments, we suggest that clear advantages for research cohesion, design knowledge reuse, and HCI education are possible if several challenges are overcome. As a first step, we recommend a slight variation to the concept of a critical parameter, which would allow both abstract and concrete knowledge representation. With this concept, we demonstrate a feasible approach by introducing equations that elaborate and allow evolution of notification system critical parameters, which is made operational with a variety of usability evaluation instruments. A case study illustrates how one general instrument allowed system designs to be meaningfully compared and resulted in valuable inferences for interface reengineering. Broad implications and conclusions about this approach will be of interest to others concerned with using critical parameters in interface design, development of notification systems interfaces, or approaches to design rationale and knowledge reuse.