Establishing tradeoffs that leverage attention for utility: empirically evaluating information display in notification systems

  • Authors:
  • D. Scott McCrickard;Richard Catrambone;C. M. Chewar;John T. Stasko

  • Affiliations:
  • Department of Computer Science, Virginia Polytechnic Institute and State University, Blacksburg, VA;Department of Psychology, Georgia Institute of Technology, Atlanta, GA;Department of Computer Science, Virginia Polytechnic Institute and State University, Blacksburg, VA;College of Computing and GVU Center, Georgia Institute of Technology, Atlanta, GA

  • Venue:
  • International Journal of Human-Computer Studies - Notification user interfaces
  • Year:
  • 2003

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Abstract

Designing and evaluating notification systems represents an emerging challenge in the study of human-computer interaction. Users rely on notification systems to present potentially interruptive information in an efficient and effective manner to enable appropriate reaction and comprehension. Little is known about the effects of these systems on ongoing computer tasks. As the research community strives to understand information design suitable for opposing usage goals, few existing efforts lend themselves to extensibility.However, three often conflicting design objectives are interruption to primary tasks, reaction to specific notifications, and comprehension of information over time. Based on these competing parameters, we propose a unifying research theme for the field that defines success in notification systems design as achieving the desirable balance between attention and utility. This paradigm distinguishes notification systems research from traditional HCI by centering on the limitations of the human attention system.In a series of experiments that demonstrate this research approach and investigate use of animated text in secondary displays, we describe two empirical investigations focused on the three critical parameters during a browsing task. The first experiment compares tickering, blasting, and fading text, finding that tickering text is best for supporting deeper comprehension, fading best facilitates reaction, and, compared to the control condition, none of the animated displays are interruptive to the browsing task. The second experiment investigates fading and tickering animation in greater detail with similar tasks--at two different speeds and sizes. Here, we found smaller displays allowed better reaction but were more interruptive, while slower displays provides increased comprehension. Overall, the slow fade appears to be the best secondary display animation type tested. Focusing research and user studies within this field on critical parameters such as interruption, reaction, and comprehension will increase cohesion among design and evaluation efforts for notification systems.