Evaluating two aspects of direct manipulation in advanced cockpits
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
High-speed visual estimation using preattentive processing
ACM Transactions on Computer-Human Interaction (TOCHI)
Peepholes: low cost awareness of one's community
Conference Companion on Human Factors in Computing Systems
Principles of mixed-initiative user interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Tradeoffs in displaying peripheral information
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
On Reporting Computational Experiments with Mathematical Software
ACM Transactions on Mathematical Software (TOMS)
The notification collage: posting information to public and personal displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
Empirical Evaluation of User Models and User-Adapted Systems
User Modeling and User-Adapted Interaction
Large Datasets at a Glance: Combining Textures and Colors in Scientific Visualization
IEEE Transactions on Visualization and Computer Graphics
What's happening?: the community awareness application
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Interruption of people in human-computer interaction
Interruption of people in human-computer interaction
Maintaining information awareness in a dynamic environment: assessing animation as a communication mechanism
Damaged merchandise? a review of experiments that compare usability evaluation methods
Human-Computer Interaction
Human-Computer Interaction
UAI'99 Proceedings of the Fifteenth conference on Uncertainty in artificial intelligence
Providing elegant peripheral awareness
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Learning and reasoning about interruption
Proceedings of the 5th international conference on Multimodal interfaces
Is a picture worth a thousand words?: an evaluation of information awareness displays
GI '04 Proceedings of the 2004 Graphics Interface Conference
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Peripheral display of digital handwritten notes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Leveraging characteristics of task structure to predict the cost of interruption
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
When news is more than what makes headlines
Crossroads
Facilitating and automating empirical evaluation
Proceedings of the 43rd annual Southeast regional conference - Volume 1
FeedMe: a collaborative alert filtering system
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Recognizing context for annotating a live life recording
Personal and Ubiquitous Computing - Memory and Sharing of Experiences
Matching attentional draw with utility in interruption
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How do Web users respond to non-banner-ads animation? The effects of task type and user experience
Journal of the American Society for Information Science and Technology
Evaluating user preferences for adaptive reminding
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Considerate home notification systems: a field study of acceptability of notifications in the home
Personal and Ubiquitous Computing
Feed-oriented awareness services for e-logbook mobile users
International Journal of Mobile Learning and Organisation
International Journal of Human-Computer Studies
When 'one fits all' does not fit: study of visualization types for mobile help systems
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Context-aware notification for mobile police officers
EPCE'07 Proceedings of the 7th international conference on Engineering psychology and cognitive ergonomics
ACM Transactions on Computer-Human Interaction (TOCHI)
User Modeling and User-Adapted Interaction
Awareness to improve interaction: design of distance learning environment
Proceedings of the 23rd Australian Computer-Human Interaction Conference
Juggling on a high wire: Multitasking effects on performance
International Journal of Human-Computer Studies
Modeling information exchange opportunities for effective human-computer teamwork
Artificial Intelligence
Predicting whether users view dynamic content on the world wide web
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Designing and evaluating notification systems represents an emerging challenge in the study of human-computer interaction. Users rely on notification systems to present potentially interruptive information in an efficient and effective manner to enable appropriate reaction and comprehension. Little is known about the effects of these systems on ongoing computer tasks. As the research community strives to understand information design suitable for opposing usage goals, few existing efforts lend themselves to extensibility.However, three often conflicting design objectives are interruption to primary tasks, reaction to specific notifications, and comprehension of information over time. Based on these competing parameters, we propose a unifying research theme for the field that defines success in notification systems design as achieving the desirable balance between attention and utility. This paradigm distinguishes notification systems research from traditional HCI by centering on the limitations of the human attention system.In a series of experiments that demonstrate this research approach and investigate use of animated text in secondary displays, we describe two empirical investigations focused on the three critical parameters during a browsing task. The first experiment compares tickering, blasting, and fading text, finding that tickering text is best for supporting deeper comprehension, fading best facilitates reaction, and, compared to the control condition, none of the animated displays are interruptive to the browsing task. The second experiment investigates fading and tickering animation in greater detail with similar tasks--at two different speeds and sizes. Here, we found smaller displays allowed better reaction but were more interruptive, while slower displays provides increased comprehension. Overall, the slow fade appears to be the best secondary display animation type tested. Focusing research and user studies within this field on critical parameters such as interruption, reaction, and comprehension will increase cohesion among design and evaluation efforts for notification systems.