Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
Communications of the ACM
New directions: a value-sensitive design approach to augmented reality
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Personal and Social Navigation of Information Space
Personal and Social Navigation of Information Space
Personal and Ubiquitous Computing
Expression glasses: a wearable device for facial expression recognition
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Proceedings of HCI International (the 8th International Conference on Human-Computer Interaction) on Human-Computer Interaction: Ergonomics and User Interfaces-Volume I - Volume I
What we talk about when we talk about context
Personal and Ubiquitous Computing
Examining the robustness of sensor-based statistical models of human interruptibility
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Metadata creation system for mobile images
Proceedings of the 2nd international conference on Mobile systems, applications, and services
Personal and Ubiquitous Computing
Six modes of proactive resource management: a user-centric typology for proactive behaviors
Proceedings of the third Nordic conference on Human-computer interaction
Interaction in 4-second bursts: the fragmented nature of attentional resources in mobile HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Scope: providing awareness of multiple notifications at a glance
Proceedings of the Working Conference on Advanced Visual Interfaces
Computer Vision: A Plea for a Constructivist View
AIME '09 Proceedings of the 12th Conference on Artificial Intelligence in Medicine: Artificial Intelligence in Medicine
Designing for human emotion: ways of knowing
The New Review of Hypermedia and Multimedia - Special issue on experience design - applications and reflections
Towards context-awareness in ubiquitous computing
EUC'07 Proceedings of the 2007 international conference on Embedded and ubiquitous computing
Mobile user experience in a mlearning environment
SAICSIT '10 Proceedings of the 2010 Annual Research Conference of the South African Institute of Computer Scientists and Information Technologists
Proceedings of the 23rd Australian Computer-Human Interaction Conference
Designing and Evaluating Mobile Interaction: Challenges and Trends
Foundations and Trends in Human-Computer Interaction
Less is more: classifying mobile interactions to support context sensing in journeys
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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During the last few years, there have been debates over what is context and how computers should act upon it. Two disparate camps of thought can be recognized. First, Realism, having its roots in natural sciences, believes that contexts exist out there and that, if properly instrumented and programmed, computers can correctly recognize and adapt to them. Second, Constructivism, having its roots in human and social sciences, believes that contexts are human creations, mental and social, and that computers ought to provide resources for managing them. We reveal some fundamental differences between the two in three different application domains. We show that despite the deep-going controversies, both camps benefit from considering the alternative approach and a middle ground can be found.