Comparison of empirical testing and walkthrough methods in user interface evaluation
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
Usability problem identification using both low- and high-fidelity prototypes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Actors, hairdos & videotape—informance design
CHI '94 Conference Companion on Human Factors in Computing Systems
Human-computer interaction (2nd ed.)
Human-computer interaction (2nd ed.)
The usability engineering lifecycle: a practitioner's handbook for user interface design
The usability engineering lifecycle: a practitioner's handbook for user interface design
DENIM: finding a tighter fit between tools and practice for Web site design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Suede: a Wizard of Oz prototyping tool for speech user interfaces
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
An iterative design methodology for user-friendly natural language office information applications
ACM Transactions on Information Systems (TOIS)
A visual language for sketching large and complex interactive designs
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
In the lab and out in the wild: remote web usability testing for mobile devices
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Multimodal theater: extending low fidelity paper prototyping to multimodal applications
CHI '02 Extended Abstracts on Human Factors in Computing Systems
The design collaboratorium: a place for usability design
ACM Transactions on Computer-Human Interaction (TOCHI)
Contextual Design: Defining Customer-Centered Systems
Contextual Design: Defining Customer-Centered Systems
Usability Engineering
Human-Computer Interaction
Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests
Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Voice-mail diary studies for naturalistic data capture under mobile conditions
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Comparative evaluation of usability tests
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Paper or interactive?: a study of prototyping techniques for ubiquitous computing environments
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Mobile Capture for Wearable Computer Usability Testing
ISWC '01 Proceedings of the 5th IEEE International Symposium on Wearable Computers
Using the Experience Sampling Method to Evaluate Ubicomp Applications
IEEE Pervasive Computing
Handheld Usability
Understanding contexts by being there: case studies in bodystorming
Personal and Ubiquitous Computing
What we talk about when we talk about context
Personal and Ubiquitous Computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Measuring gaze point on handheld mobile devices
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Personal and Ubiquitous Computing
Comparative usability evaluation
Behaviour & Information Technology
Toward a Framework for Evaluating Ubiquitous Computing Applications
IEEE Pervasive Computing
Experience clip: method for user participation and evaluation of mobile concepts
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
Interactive scenarios—building ubiquitous computing concepts in the spirit of participatory design
Personal and Ubiquitous Computing
Seamful interweaving: heterogeneity in the theory and design of interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Proceedings of the third Nordic conference on Human-computer interaction
Here, there, anywhere: remote usability testing that works
CITC5 '04 Proceedings of the 5th conference on Information technology education
Topiary: a tool for prototyping location-enhanced applications
Proceedings of the 17th annual ACM symposium on User interface software and technology
Prototyping: generating ideas or cargo cult designs?
interactions - Robots!
Location disclosure to social relations: why, when, & what people want to share
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DeDe: design and evaluation of a context-enhanced mobile messaging system
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
When participants do the capturing: the role of media in diary studies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Applying user-centered design to mobile application development
Communications of the ACM - Designing for the mobile device
Gather customer's real usage on mobile phones
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Comparing two approaches to context: realism and constructivism
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Prototypes in the Wild: Lessons from Three Ubicomp Systems
IEEE Pervasive Computing
Emerging research methods for understanding mobile technology use
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
Presumptive design, or cutting the looking-glass cake
interactions - The art of prototyping
interactions - The art of prototyping
Interface in form: paper and product prototyping for feedback and fun
interactions - The art of prototyping
Revisiting tangible speculation: 20 years of UI prototyping
interactions - The art of prototyping
Creative connections: user, designer, context, and tools
Personal and Ubiquitous Computing
The physical user interface profile (PUIP): modelling mobile interactions with the real world
TAMODIA '05 Proceedings of the 4th international workshop on Task models and diagrams
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Low-fi prototyping for mobile devices
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Unfolding understandings: co-designing UbiComp In Situ, over time
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Usability evaluation for mobile device: a comparison of laboratory and field tests
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
ripcord: rapid interface prototyping for cordless devices
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
It's worth the hassle!: the added value of evaluating the usability of mobile systems in the field
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Mobile Interaction Design
Capturing the effects of context on human performance in mobile computing systems
Personal and Ubiquitous Computing
Momento: support for situated ubicomp experimentation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
BrickRoad: a light-weight tool for spontaneous design of location-enhanced applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '07 Extended Abstracts on Human Factors in Computing Systems
txt 4 l8r: lowering the burden for diary studies under mobile conditions
CHI '07 Extended Abstracts on Human Factors in Computing Systems
MyExperience: a system for in situ tracing and capturing of user feedback on mobile phones
Proceedings of the 5th international conference on Mobile systems, applications and services
IEEE Pervasive Computing
SketchWizard: Wizard of Oz prototyping of pen-based user interfaces
Proceedings of the 20th annual ACM symposium on User interface software and technology
A diary study of mobile information needs
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Activity-based prototyping of ubicomp applications for long-lived, everyday human activities
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Employing patterns and layers for early-stage design and prototyping of cross-device user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
One-handed touchscreen input for legacy applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A framework for mobile evaluation
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Defining scenarios for mobile design and evaluation
CHI '08 Extended Abstracts on Human Factors in Computing Systems
ACM Transactions on Accessible Computing (TACCESS)
An intelligent editor for multi-presentation user interfaces
Proceedings of the 2008 ACM symposium on Applied computing
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
Enhancing experience prototyping by the help of mixed-fidelity prototypes
Mobility '07 Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
A mixed-fidelity prototyping tool for mobile devices
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Does context matter in quality evaluation of mobile television?
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Lessons from early stages design of mobile applications
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Factors affecting user experience in mobile systems and services
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
A high-performance dual-wizard infrastructure for designing speech, pen, and multimodal interfaces
ICMI '08 Proceedings of the 10th international conference on Multimodal interfaces
Designing and evaluating multimodal interaction for mobile contexts
ICMI '08 Proceedings of the 10th international conference on Multimodal interfaces
Human-Computer Interaction
A Comparison of Pseudo-paper and Paper Prototyping Methods for Mobile Evaluations
OTM '08 Proceedings of the OTM Confederated International Workshops and Posters on On the Move to Meaningful Internet Systems: 2008 Workshops: ADI, AWeSoMe, COMBEK, EI2N, IWSSA, MONET, OnToContent + QSI, ORM, PerSys, RDDS, SEMELS, and SWWS
Proceedings of the 6th International Conference on Advances in Mobile Computing and Multimedia
Mobile user experience research: challenges, methods & tools
CHI '09 Extended Abstracts on Human Factors in Computing Systems
MakeIt: Integrate User Interaction Times in the Design Process of Mobile Applications
Pervasive '08 Proceedings of the 6th International Conference on Pervasive Computing
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Designing the User Interface: Strategies for Effective Human-Computer Interaction
A mobile tool for in-situ prototyping
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Mobile Living Labs 09: Methods and Tools for Evaluation in the Wild: http://mll09.novay.nl
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
An Evaluation Framework for Mobile User Interfaces
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
An evaluation of techniques for image searching and browsing on mobile devices
Proceedings of the 2009 Annual Research Conference of the South African Institute of Computer Scientists and Information Technologists
User experience evaluation of Post-Traumatic Mobile Service: a case study
Mobility '09 Proceedings of the 6th International Conference on Mobile Technology, Application & Systems
Social gravity: a virtual elastic tether for casual, privacy-preserving pedestrian rendezvous
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile questionnaires for user experience evaluation
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Usability evaluation of designed image code interface for mobile computing environment
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Why it's worth the hassle: the value of in-situ studies when designing Ubicomp
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
Multi-fidelity prototyping of user interfaces
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
A sketching tool for designing anyuser, anyplatform, anywhere user interfaces
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
A longitudinal review of Mobile HCI research methods
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Research methods in Mobile HCI: trends and opportunities
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion
Hi-index | 0.00 |
Mobile technology has been rapidly gaining ground and has become intrinsic to our daily lives. As its importance within society continues to grow, features, functionalities and usage opportunities accompany such growth, turning mobile devices into essential tools. Faced with the role that mobile interactive technology has assumed, it is vital that ease of use also reaches new levels, attenuating the growing complexity within the critical status that they represent. Accordingly, mobile usability evaluation needs to re-invent itself to keep pace with this new phenomenon. This article reviews the current approaches and recent advances in the design and evaluation of mobile interaction and mobile user interfaces, addressing the challenges, the most significant results and the upcoming research directions.