Statecharts: A visual formalism for complex systems
Science of Computer Programming
The active badge location system
ACM Transactions on Information Systems (TOIS)
Watch what I do: programming by demonstration
Watch what I do: programming by demonstration
Wizard of Oz studies: why and how
IUI '93 Proceedings of the 1st international conference on Intelligent user interfaces
The stick-e note architecture: extending the interface beyond the user
Proceedings of the 2nd international conference on Intelligent user interfaces
GeoCast—geographic addressing and routing
MobiCom '97 Proceedings of the 3rd annual ACM/IEEE international conference on Mobile computing and networking
Pavlov: an interface builder for designing animated interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Cyberguide: a mobile context-aware tour guide
Wireless Networks - Special issue: mobile computing and networking: selected papers from MobiCom '96
Developing a context-aware electronic tourist guide: some issues and experiences
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The Cricket location-support system
MobiCom '00 Proceedings of the 6th annual international conference on Mobile computing and networking
DEMAIS: designing multimedia applications with interactive storyboards
MULTIMEDIA '01 Proceedings of the ninth ACM international conference on Multimedia
Personal and Ubiquitous Computing
Pirates: proximity-triggered interaction in a multi-player game
CHI '01 Extended Abstracts on Human Factors in Computing Systems
The Family Intercom: Developing a Context-Aware Audio Communication System
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
The Family Intercom: Developing a Context-Aware Audio Communication System
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
GeoNotes: Social and Navigational Aspects of Location-Based Information Systems
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Context-Aware Computing: A Test Case
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
iCAP: an informal tool for interactive prototyping of context-aware applications
CHI '03 Extended Abstracts on Human Factors in Computing Systems
You're getting warmer!: how proximity information affects search behavior in physical spaces
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Artificial Intelligence: A Modern Approach
Artificial Intelligence: A Modern Approach
Challenge: ubiquitous location-aware computing and the "place lab" initiative
Proceedings of the 1st ACM international workshop on Wireless mobile applications and services on WLAN hotspots
An architecture for privacy-sensitive ubiquitous computing
Proceedings of the 2nd international conference on Mobile systems, applications, and services
Human-Computer Interaction
Wizard of Oz interfaces for mixed reality applications
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Keeping ubiquitous computing to yourself: a practical model for user control of privacy
International Journal of Human-Computer Studies - Special isssue: HCI research in privacy and security is critical now
Sensing and visualizing spatial relations of mobile devices
Proceedings of the 18th annual ACM symposium on User interface software and technology
Informal prototyping of continuous graphical interactions by demonstration
Proceedings of the 18th annual ACM symposium on User interface software and technology
Wizard of Oz Support throughout an Iterative Design Process
IEEE Pervasive Computing
Evaluating Early Prototypes in Context: Trade-offs, Challenges, and Successes
IEEE Pervasive Computing
Prototypes in the Wild: Lessons from Three Ubicomp Systems
IEEE Pervasive Computing
Prototypes and Paratypes: Designing Mobile and Ubiquitous Computing Applications
IEEE Pervasive Computing
Prototyping and sampling experience to evaluate ubiquitous computing privacy in the real world
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design and experimental analysis of continuous location tracking techniques for Wizard of Oz testing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Experiences with place lab: an open source toolkit for location-aware computing
Proceedings of the 28th international conference on Software engineering
External representations in ubiquitous computing design and the implications for design tools
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Requirements for in-situ authoring of location based experiences
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Middleware support for transparency and user control in context-aware systems
Proceedings of the 3rd international Middleware doctoral symposium
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Momento: support for situated ubicomp experimentation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
BrickRoad: a light-weight tool for spontaneous design of location-enhanced applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
iStuff mobile: rapidly prototyping new mobile phone interfaces for ubiquitous computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design Challenges and Principles for Wizard of Oz Testing of Location-Enhanced Applications
IEEE Pervasive Computing
Rapid Prototyping for Pervasive Applications
IEEE Pervasive Computing
SketchWizard: Wizard of Oz prototyping of pen-based user interfaces
Proceedings of the 20th annual ACM symposium on User interface software and technology
Activity-based prototyping of ubicomp applications for long-lived, everyday human activities
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pinpointing users with location estimation techniques and Wi-Fi hotspot technology
International Journal of Network Management
End-User Software Engineering of Smart Retail Environments: The Intelligent Shop Window
AmI '08 Proceedings of the European Conference on Ambient Intelligence
Support for context-aware intelligibility and control
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MakeIt: Integrate User Interaction Times in the Design Process of Mobile Applications
Pervasive '08 Proceedings of the 6th International Conference on Pervasive Computing
A simulation-based approach to highly iterative prototyping of ubiquitous computing systems
Proceedings of the 2nd International Conference on Simulation Tools and Techniques
Application development using modeling and dynamical systems analysis
Proceedings of the 1st International Workshop on Context-Aware Middleware and Services: affiliated with the 4th International Conference on Communication System Software and Middleware (COMSWARE 2009)
A Taxonomy-Driven Approach to Visually Prototyping Pervasive Computing Applications
DSL '09 Proceedings of the IFIP TC 2 Working Conference on Domain-Specific Languages
Mobile Technology for Children: Designing for Interaction and Learning
Mobile Technology for Children: Designing for Interaction and Learning
The Assisted User-Centred Generation and Evaluation of Pervasive Interfaces
AmI '09 Proceedings of the European Conference on Ambient Intelligence
IASTED-HCI '07 Proceedings of the Second IASTED International Conference on Human Computer Interaction
Component-based development of mobile assistants with the ELEPHANT system
Mobility '09 Proceedings of the 6th International Conference on Mobile Technology, Application & Systems
d.note: revising user interfaces through change tracking, annotations, and alternatives
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making friends by killing them: using location-based urban gaming to expand personal networks
CHI '10 Extended Abstracts on Human Factors in Computing Systems
A prototype-driven development process for context-aware user interfaces
TAMODIA'06 Proceedings of the 5th international conference on Task models and diagrams for users interface design
End user tools for ambient intelligence environments: an overview
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
The APEX framework: prototyping of ubiquitous environments based on Petri nets
HCSE'10 Proceedings of the Third international conference on Human-centred software engineering
Sketching interactive systems with sketchify
ACM Transactions on Computer-Human Interaction (TOCHI)
Supporting rapid design and evaluation of pervasive applications: challenges and solutions
Personal and Ubiquitous Computing
Pervasive'11 Proceedings of the 9th international conference on Pervasive computing
Testing the usability of a platform for rapid development of mobile context-aware applications
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
The proximity toolkit: prototyping proxemic interactions in ubiquitous computing ecologies
Proceedings of the 24th annual ACM symposium on User interface software and technology
Building mobile context-aware applications for leisure and entertainment
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Rapid development of mobile context-aware applications with IVO
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Taking location modelling to new levels: a map modelling toolkit for intelligent environments
LoCA'06 Proceedings of the Second international conference on Location- and Context-Awareness
LoCA'06 Proceedings of the Second international conference on Location- and Context-Awareness
iCAP: interactive prototyping of context-aware applications
PERVASIVE'06 Proceedings of the 4th international conference on Pervasive Computing
iCam: precise at-a-distance interaction in the physical environment
PERVASIVE'06 Proceedings of the 4th international conference on Pervasive Computing
PERVASIVE'06 Proceedings of the 4th international conference on Pervasive Computing
Place lab: device positioning using radio beacons in the wild
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
Specification and verification of complex location events with panoramic
Pervasive'10 Proceedings of the 8th international conference on Pervasive Computing
Using activity theory to model context awareness
MRC'05 Proceedings of the Second international conference on Modeling and Retrieval of Context
Formal analysis of ubiquitous computing environments through the APEX framework
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems
Virtual prototyping using miniature model and visualization for interactive public displays
Proceedings of the Designing Interactive Systems Conference
Designing and Evaluating Mobile Interaction: Challenges and Trends
Foundations and Trends in Human-Computer Interaction
Journal of Visual Languages and Computing
An event-driven workflow framework to develop context-aware mobile applications
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Situation-based testing for pervasive computing environments
Pervasive and Mobile Computing
Tool-Supported User-Centred Prototyping of Mobile Applications
International Journal of Handheld Computing Research
Lightweight Editing of Distributed Ubiquitous Environments: The CollaborationBus Aqua Editor
International Journal of Distributed Systems and Technologies
Science of Computer Programming
An empirical study on immersive prototyping dimensions
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: human-centred design approaches, methods, tools, and environments - Volume Part I
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Location-enhanced applications use the location of people, places, and things to augment or streamline interaction. Location-enhanced applications are just starting to emerge in several different domains, and many people believe that this type of application will experience tremendous growth in the near future. However, it currently requires a high level of technical expertise to build location-enhanced applications, making it hard to iterate on designs. To address this problem we introduce Topiary, a tool for rapidly prototyping location-enhanced applications. Topiary lets designers create a map that models the location of people, places, and things; use this active map to demonstrate scenarios depicting location contexts; use these scenarios in creating storyboards that describe interaction sequences; and then run these storyboards on mobile devices, with a wizard updating the location of people and things on a separate device. We performed an informal evaluation with seven researchers and interface designers and found that they reacted positively to the concept.