Pirates: proximity-triggered interaction in a multi-player game

  • Authors:
  • Jennica Falk;Peter Ljungstrand;Staffan Björk;Rebecca Hansson

  • Affiliations:
  • The Interactive Institute, Göteborg, SWEDEN;The Interactive Institute, Göteborg, SWEDEN;The Interactive Institute, Göteborg, SWEDEN;The Interactive Institute, Göteborg, SWEDEN

  • Venue:
  • CHI '01 Extended Abstracts on Human Factors in Computing Systems
  • Year:
  • 2001

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Abstract

We show how proximity-sensing technology can be integrated into computer game design to provide richer game experiences in social settings. To explore the theme of proximity-triggered interaction, we have constructed Pirates! -- a multi-player, wireless computer game for handheld computers, played throughout a physical environment. The players' physical locations in the environment trigger game events.