Pirates: proximity-triggered interaction in a multi-player game
CHI '01 Extended Abstracts on Human Factors in Computing Systems
KLeOS: A Personal, Mobile, Knowledge and Learning Organisation System
WMTE '02 Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education
Environmental Detectives: PDAs as a Window into a Virtual Simulated World
WMTE '02 Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education
'Ere be dragons: an interactive artwork
Proceedings of the 13th annual ACM international conference on Multimedia
Getting your socks wet: augmented reality environmental science
ICLS '04 Proceedings of the 6th international conference on Learning sciences
Assessing Users' Attachment to Their Mobile Devices
ICMB '07 Proceedings of the International Conference on the Management of Mobile Business
Introducing mobility in serious games: enhancing situated and collaborative learning
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: users and applications - Volume Part IV
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Participants in Augmented Reality (AR) games are equipped with location-aware handheld computers, allowing players to physically move throughout a real world location while simultaneously triggering virtual information based on their physical location. Researchers are only beginning to understand how to leverage the pedagogical strengths of location-based AR games. This paper includes case studies for two separate research projects: Researchers from MIT will present "Zoo Scene Investigators: Challenges of Designing a Mystery Themed AR Game for Students Ages 10-14 in a U.S. Zoo". Researchers from Futurelab will present "Crafting mediascapes for a Zoo Setting using Create-A-Scape with Singaporean Primary School Students".