AR gone wild: two approaches to using augmented reality learning games in Zoos

  • Authors:
  • Judy Perry;Eric Klopfer;Marleigh Norton;Dan Sutch;Richard Sandford;Keri Facer

  • Affiliations:
  • MIT, Cambridge, MA;MIT, Cambridge, MA;MIT, Cambridge, MA;Futurelab, Bristol, UK;Futurelab, Bristol, UK;Futurelab, Bristol, UK

  • Venue:
  • ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 3
  • Year:
  • 2008

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Abstract

Participants in Augmented Reality (AR) games are equipped with location-aware handheld computers, allowing players to physically move throughout a real world location while simultaneously triggering virtual information based on their physical location. Researchers are only beginning to understand how to leverage the pedagogical strengths of location-based AR games. This paper includes case studies for two separate research projects: Researchers from MIT will present "Zoo Scene Investigators: Challenges of Designing a Mystery Themed AR Game for Students Ages 10-14 in a U.S. Zoo". Researchers from Futurelab will present "Crafting mediascapes for a Zoo Setting using Create-A-Scape with Singaporean Primary School Students".