Introducing mobility in serious games: enhancing situated and collaborative learning

  • Authors:
  • Sébastien George;Audrey Serna

  • Affiliations:
  • Université de Lyon, INSA-Lyon, LIESP Laboratory, F-69621, Villeurbanne, France;Université de Lyon, INSA-Lyon, LIESP Laboratory, F-69621, Villeurbanne, France

  • Venue:
  • HCII'11 Proceedings of the 14th international conference on Human-computer interaction: users and applications - Volume Part IV
  • Year:
  • 2011
  • Mobile worlds: mobile gaming and learning?

    Edutainment'12/GameDays'12 Proceedings of the 7th international conference on Edutainment, and Proceedings of the 3rd international conference on E-Learning and Games for Training, Education, Health and Sports

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Abstract

This paper explores the introduction of mobile technologies in a particular serious games subset called learning games. We focus on two main purposes where mobility turns out to be useful: situated learning and collaborative learning. The article outlines the opportunities and the remaining challenges for these learning situations. Some important issues are highlighted for immerging learners in real context. We also propose some scenarios to illustrate the benefits of mobile devices in classroom situations