Experiences with a tablet PC based lecture presentation system in computer science courses
Proceedings of the 35th SIGCSE technical symposium on Computer science education
Using pen-based computers across the computer science curriculum
Proceedings of the 35th SIGCSE technical symposium on Computer science education
Livenotes: a system for cooperative and augmented note-taking in lectures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multimodal communication in the classroom: what does it mean for us?
Proceedings of the 37th SIGCSE technical symposium on Computer science education
Using short message service to encourage interactivity in the classroom
Computers & Education - Virtual learning? Selected contributions from the CAL 05 symposium
GPS-enabled mobiles for learning shortest paths: a pilot study
Proceedings of the 4th International Conference on Foundations of Digital Games
Freedom of choice as motivational factor for active learning
ITiCSE '09 Proceedings of the 14th annual ACM SIGCSE conference on Innovation and technology in computer science education
Addressing the cost barriers to mobile learning in higher education
International Journal of Mobile Learning and Organisation
Interface design and evaluation of a personal information space for mobile learners
International Journal of Mobile Learning and Organisation
Supporting End-User Development of Personalized Mobile Learning Tools
Proceedings of the 13th International Conference on Human-Computer Interaction. Part IV: Interacting in Various Application Domains
Shift to Cyber-I: Reexamining Personalized Pervasive Learning
GREENCOM-CPSCOM '10 Proceedings of the 2010 IEEE/ACM Int'l Conference on Green Computing and Communications & Int'l Conference on Cyber, Physical and Social Computing
Introducing mobility in serious games: enhancing situated and collaborative learning
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: users and applications - Volume Part IV
Unobtrusive student collaboration during lectures with smartphones
iUBICOM'11 Proceedings of the 6th international conference on Ubiquitous and Collaborative Computing
Displaying mobile feedback during a presentation
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
ACM Transactions on Computing Education (TOCE)
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Research has shown that educational technology can broaden and enhance the use of active learning in large classrooms. An educational technology platform often relies on students to bring laptops or specialized wireless devices like clickers to interact through the system. Mobile phones are an attractive alternative, as most students already possess them, they have more capabilities than dedicated clickers, and yet are small enough to minimize interference with note taking on a classroom desk.This paper presents the design and use of a mobile phone extension to Ubiquitous Presenter, which allows students to submit solutions to active learning exercises in the form of text or photo messages. In an exploratory study, students found that text messaging worked well for exercises with multiple choice or short answers. Entering symbols common to computer science was difficult. Many problems were more suitable to photo messaging of a handwritten answer, although image quality must be managed. The phone's small size left space for the use of a notebook. The students had concerns about the message charges that would accrue in use. In conclusion, we offer recommendations to instructors and system designers interested in leveraging mobile phones to increase communication in the classroom.