Experiences with a tablet PC based lecture presentation system in computer science courses
Proceedings of the 35th SIGCSE technical symposium on Computer science education
Using pen-based computers across the computer science curriculum
Proceedings of the 35th SIGCSE technical symposium on Computer science education
Proceedings of the 9th annual SIGCSE conference on Innovation and technology in computer science education
Ubiquitous presenter: increasing student access and control in a digital lecturing environment
Proceedings of the 36th SIGCSE technical symposium on Computer science education
Livenotes: a system for cooperative and augmented note-taking in lectures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ubiquitous presenter: fast, scalable active learning for the whole classroom
Proceedings of the 11th annual SIGCSE conference on Innovation and technology in computer science education
Lightweight preliminary peer review: does in-class peer review make sense?
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Exploring the potential of mobile phones for active learning in the classroom
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Maintaining lecture context in a blended course
Journal of Computing Sciences in Colleges - Papers of the Fourteenth Annual CCSC Midwestern Conference and Papers of the Sixteenth Annual CCSC Rocky Mountain Conference
Noteblogging: taking note taking public
Proceedings of the 39th SIGCSE technical symposium on Computer science education
User keyword preference: the Nwords and Rwords experiments
International Journal of Internet Protocol Technology
Using a student response system in CS1 and CS2
Proceedings of the 42nd ACM technical symposium on Computer science education
Tools for "contributing student learning"
ACM Inroads
Tools for "contributing student learning"
Proceedings of the 2010 ITiCSE working group reports
Developing microlabs using Google web toolkit
Proceedings of the 43rd ACM technical symposium on Computer Science Education
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Experimentation has shown that in-class educational technologies, by permitting anonymous, authored participation, can dramatically alter student communications in the classroom. Now, the appearance of dual pen-and-keyboard computing devices in the university classroom, notably Tablet PCs, motivates thinking critically about how different expressive modalities could improve in-class student problem -solving and communication.This paper describes the use of Ubiquitous Presenter 2.0 in a study to discover the driving issues of multimodality for both in-class technologies and student exercises. This paper sensitizes instructors to the issues of modality and makes specific recommendations for application design. We find that the choice of modality is not merely one of efficiency or naturalness, but is loaded with numerous personal, social, and material considerations. Although use of the pen (over typed text) is generally preferred, we find that choice itself is critical to encouraging student creativity, collaboration, and communication.