Improving Communication through Mobile Technologies: Which Possibilities?
WMTE '02 Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education
Applying Wireless Technologies to Build a Highly Interactive Learning Environment
WMTE '02 Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education
Alternative Learning Arenas - Pedagogical Challenges to Mobile Learning Technology in Education
WMTE '02 Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education
The Role of Mobile Devices in E-Learning - First Experiences with a Wireless E-Learning Environment
WMTE '02 Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education
WMTE '02 Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education
Learning in the Digital Learning Age: Paving a Smooth Path with Digital Lecture Halls
HICSS '02 Proceedings of the 35th Annual Hawaii International Conference on System Sciences (HICSS'02)-Volume 1 - Volume 1
Using Mobile Phones in Education
WMTE '04 Proceedings of the 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'04)
SMS-based Discussions - Technology Enhanced Collaboration for a Literature Course
WMTE '04 Proceedings of the 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'04)
A walk on the WILD side: how wireless handhelds may change CSCL
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
Exploring the potential of mobile phones for active learning in the classroom
Proceedings of the 38th SIGCSE technical symposium on Computer science education
International Journal of Mobile Learning and Organisation
Using adaptive e-news to improve undergraduate programming courses with hybrid format
Computers & Education
SMS enhanced vocabulary learning for mobile audiences
International Journal of Mobile Learning and Organisation
Pandora: An SMS-oriented m-informational system for educational realms
Journal of Network and Computer Applications
Augmenting paper-based learning with mobile phones
Interacting with Computers
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Interactivity in the classroom is reported to promote a more active learning environment, facilitate the building of learning communities, provide greater feedback for lecturers, and help student motivation. Various definitions of interactivity exist in the literature, alternately focusing on the participants, structure and technology. The PLS TXT UR Thoughts research project builds on existing definitions to define interactivity as a message loop originating from and concluding with the student. The authors chose to introduce mobile phones and short message service (SMS) within the classroom due to the ubiquity of mobile phones among students and the interactive potential of SMS. SMS is a low-threshold application used widely by students to quickly send concise, text-based messages at any time. The research presented involved students sending SMS in real-time, in class, via their personal mobile phones. Using a modem interfacing with customised software to produce SMS files, the lecturer can view the messages and verbally develop the interactive loop with students during class. The SMS are available online after class, allowing interactive loops to further develop via threaded comments.