Using short message service to encourage interactivity in the classroom
Computers & Education - Virtual learning? Selected contributions from the CAL 05 symposium
AGQ: a model of student question generation supported by one-on-one educational computing
CSCL '05 Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!
An integrated system for interaction support in lectures
Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education
Proceedings of the international workshop on Educational multimedia and multimedia education
Context aware systems: present and future
IMSA'07 IASTED European Conference on Proceedings of the IASTED European Conference: internet and multimedia systems and applications
Context aware systems: present and future
EurolMSA '07 Proceedings of the Third IASTED European Conference on Internet and Multimedia Systems and Applications
Hybrid approach of augmented classroom environment with digital pens and personal handhelds
KES'06 Proceedings of the 10th international conference on Knowledge-Based Intelligent Information and Engineering Systems - Volume Part II
Characterizing User Behavior in a European Academic WiFi Network
International Journal of Handheld Computing Research
Hi-index | 0.00 |
This study tries to apply wireless technologies to build a highly interactive environment. For this purpose, this study first identifies four types of interaction between the members in the technology-embedded classroom contexts, including: (1) face-to-face interaction; (2)computer-mediated interaction; (3) human-computer interaction; and (4) personal device supported simultaneous group interaction. In our analysis, each type of interaction above has its advantages and limitations, and there is no one can achieve all instructional goals along. So, the second purpose of this study is to integrate wireless local area network (WLAN), electronic whiteboard, interactive classroom server, and resource and class management serve to build a highly interactive learning environment, which can support members to flexibly proceed any type of interaction to achieve specific instructional goals. Finally, this study integrates the learning environment design with one of traditional pedagogical models 驴 the Jigsaw? Model to demonstrate how such highly interactive learning environment can best promote instructor's teaching and students' learning.