Things that make us smart: defending human attributes in the age of the machine
Things that make us smart: defending human attributes in the age of the machine
Context and consciousness: activity theory and human-computer interaction
Context and consciousness: activity theory and human-computer interaction
A multiple device approach for supporting whiteboard-based interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Participatory simulations: using computational objects to learn about dynamic systems
CHI 98 Cconference Summary on Human Factors in Computing Systems
When two hands are better than one: enhancing collaboration using single display groupware
CHI 98 Cconference Summary on Human Factors in Computing Systems
Log on education: science in the palms of their hands
Communications of the ACM
Log on education: Handheld devices are ready-at-hand
Communications of the ACM
Internet Links for Science Education: Student-Scientist Partnerships
Internet Links for Science Education: Student-Scientist Partnerships
Through the Interface: A Human Activity Approach to User Interface Design
Through the Interface: A Human Activity Approach to User Interface Design
Computers as Cognitive Tools
Does a shared screen make a shared solution?
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
Activity centered design: towards a theoretical framework for CSCL
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
From MOO to MEOW: domesticating technology for online communities
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
Data Mining
Using mobile computing to enhance field study
CSCL '97 Proceedings of the 2nd international conference on Computer support for collaborative learning
A General Platform for Inquiry Learning
ITS '02 Proceedings of the 6th International Conference on Intelligent Tutoring Systems
Combining handhelds with a whole-class display to support the learning of scientific control
CHI '03 Extended Abstracts on Human Factors in Computing Systems
ICT and future teachers: are we preparing for E-learning?
CRPIT '03 Proceedings of the 3.1 and 3.3 working groups conference on International federation for information processing: ICT and the teacher of the future - Volume 23
Designing mobile technologies to support co-present collaboration
Personal and Ubiquitous Computing
An Investigation of a Mobile Learning System in a Digital Filter Course
ICALT '05 Proceedings of the Fifth IEEE International Conference on Advanced Learning Technologies
Mystery in the museum: collaborative learning activities using handheld devices
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Using short message service to encourage interactivity in the classroom
Computers & Education - Virtual learning? Selected contributions from the CAL 05 symposium
Designing collaborative learning systems: current trends & future research agenda
CSCL '05 Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!
iTree: does the mobile phone encourage learners to be more involved in collaborative learning?
CSCL '05 Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!
A heterogeneous animated platform for educational participatory simulations
CSCL '05 Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!
Using mobile learning to increase environmental awareness
Computers & Education
Putting interference to work in the design of a whole-class learning activity
Proceedings of the 8th International Conference on Interaction Design and Children
Technology at work to mediate collaborative scientific enquiry in the field
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
Designing collaborative mathematics activities for classroom device networks
CSCL'07 Proceedings of the 8th iternational conference on Computer supported collaborative learning
CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 1
Mobile Technology for Children: Designing for Interaction and Learning
Mobile Technology for Children: Designing for Interaction and Learning
Using short message service to encourage interactivity in the classroom
Computers & Education - Virtual learning? Selected contributions from the CAL 05 symposium
Enhancing learning: a study of how mobile devices can facilitate sensemaking
Personal and Ubiquitous Computing
HCI for m-learning in image processing by handhelds
Proceedings of the 2007 conference on Human interface: Part II
Discovering the campus together: A mobile and computer-based learning experience
Journal of Network and Computer Applications
Hybrid approach of augmented classroom environment with digital pens and personal handhelds
KES'06 Proceedings of the 10th international conference on Knowledge-Based Intelligent Information and Engineering Systems - Volume Part II
Enabling live dialogic and collaborative learning between field and indoor contexts
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Ubiquitous games for learning (UbiqGames): Weatherlings, a worked example
Journal of Computer Assisted Learning
I-Collaboration 3.0: a model to support the creation of virtual learning spaces
EC-TEL'12 Proceedings of the 7th European conference on Technology Enhanced Learning
Learners' acceptance of mobile technology supported collaborative learning
International Journal of Mobile Learning and Organisation
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Designs for CSCL applications usually presume a desktop/laptop computer. Yet future classrooms are likely to be organized around Wireless Internet Learning Devices (WILD) that resemble graphing calculators or Palm handhelds, connected by short-range wireless networking. WILD learning will have physical affordances that are different from today's computer lab, and different from classrooms with 5 students per computer. These differing affordances may lead to learning activities that deviate significantly from today's images of K-12 CSCL activities. Drawing upon research across a range of recent handheld projects, we suggest application-level affordances around which WILD-based CSCL has begun to organize: (a) augmenting physical space, (b) leveraging topological space, (c) aggregating coherently across all students, (d) conducting the class, and (e) act becomes artifact. We speculate on how CSCL research may consequently evolve towards a focus on kinds of systemic coupling in an augmented activity space.