The use of hypermedia data to enhance design
ACM SIGGRAPH Computer Graphics
The StudySpace Project: collaborative hypermedia in nomadic computing environments
Communications of the ACM
Issues in accessing and constructing multimedia documents
Contextual media
GeneyTM: designing a collaborative activity for the palmTM handheld computer
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Conversational Role of Electronic Guidebooks
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
A case study of tangible flags: a collaborative technology to enhance field trips
Proceedings of the 2006 conference on Interaction design and children
Designing collaborative, constructionist and contextual applications for handheld devices
Computers & Education - Virtual learning? Selected contributions from the CAL 05 symposium
Weak guidance with "Look" functionality in handheld-based classroom activities
CSCL '05 Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!
UbiquitousSurvey: a framework supporting mobile field survey data collection and analysis
Proceedings of the 43rd annual Southeast regional conference - Volume 2
A representation approach to conceptualizing tangible learning environments
Proceedings of the 2nd international conference on Tangible and embedded interaction
Mobile collaborative learning using multicast MANETs
International Journal of Mobile Communications
Proceedings of the 2007 conference on Supporting Learning Flow through Integrative Technologies
Mobile Technology for Children: Designing for Interaction and Learning
Mobile Technology for Children: Designing for Interaction and Learning
A walk on the WILD side: how wireless handhelds may change CSCL
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
Paper vs. tablet computers: a comparative study using Tangible Flags
Proceedings of the 10th International Conference on Interaction Design and Children
Designing mobile learning experiences
PCI'05 Proceedings of the 10th Panhellenic conference on Advances in Informatics
A scaffolding M-learning framework with IMS based IPTV PVR service
Proceedings of the 4th International Conference on Uniquitous Information Management and Communication
Experiences with writing grid clients for mobile devices
ELeGI'05 Proceedings of the 1st international ELeGI conference on Advanced Technology for Enhanced Learning
International Journal of Virtual and Personal Learning Environments
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Our research explores the pedagogical, technical, and evaluative issues surrounding the use of a new generation of hand-held, highly portable computers for teaching in the natural sciences. A primary goal is to develop pilot curricula that bring multimedia resources to the outdoor laboratory. Prototypes are being developed for data retrieval and input. It is hypothesized that learners will flourish in situations that provide an opportunity to test skills and theories in the "just-in-time" and "nomadic" field context in which they are used. Can computers enrich the outdoor, field experience by supporting team collaboration for students and teaching staff? This paper sets the background for the mobile computing research project we have initiated, and describes two prototype field applications developed for mobile learning environments.