Mobile Technology for Children: Designing for Interaction and Learning

  • Authors:
  • Allison Druin

  • Affiliations:
  • -

  • Venue:
  • Mobile Technology for Children: Designing for Interaction and Learning
  • Year:
  • 2009

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Abstract

With the goal of improving the design of mobile technology for children, On the Move brings together contributions from HCI leaders in research, and industry, and technology and education based policy experts to analyze and evaluate and present solutions. To show readers how they can apply each design problem and case study to their HCI professional or academic work, each chapter will contain best practice advice.In HCI, social implications, in addition to interface design, usability, and performance, are all part of an informed design solution. Chauncey Wilson, Senior User Researcher, Autodesk, Inc., and forthcoming MK author, states, “The design of mobile devices is not an algorithmic process, it is must be considered in a social context that examines culture, changing trends, and other factors. This proposal provides a solid foundation of the social and cultural factors that are critical in the design of mobile products for children.”There are many technological solutions to consider, many contexts to explore user scenarios and many goals for supporting learning. It contains the work of 43 authors from 9 countries, each deeply invested in improving and analyzing design of childrens mobile products. These authors have diverse points of view, but it is a subject that deserves debate. The trends, design and use of these products has been both lauded and criticized, and the debate is far from over. The need has never been greater for an evaluation of the design and the affects of the design mobile technology as it pertains to children's products and learning – the good and the bad – especially for and by the people who conduct research, develop and design the products. *First book for HCI practitioners and researchers to present a multitude of voices on the design, technology, and impact of mobile devices for children from global perspective *Features contributions from leading HCI academics, professionals, and childrens technology policy leaders from nine countries*Each contribution and case study is followed by a best practice overview to help readers improve future research and design and for a quick reference at a later date