The effects of practice and input device used on young children's computer control
Collegiate Microcomputer
Computers as theatre
Wireless Coyote: a computer-supported field trip
Communications of the ACM - Special issue on technology in K–12 education
Computers and the collaborative experience of learning
Computers and the collaborative experience of learning
Learning theory in practice: case studies of learner-centered design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Communications of the ACM - Special issue Participatory Design
Designing for or designing with? Informant design for interactive learning environments
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
KidPad: a design collaboration between children, technologists, and educators
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Pad++: advances in multiscale interfaces
CHI '94 Conference Companion on Human Factors in Computing Systems
Cyberguide: a mobile context-aware tour guide
Wireless Networks - Special issue: mobile computing and networking: selected papers from MobiCom '96
Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
Participatory simulations: using computational objects to learn about dynamic systems
CHI 98 Cconference Summary on Human Factors in Computing Systems
interactions
Designing PETS: a personal electronic teller of stories
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Cooperative inquiry: developing new technologies for children with children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Kids as informants: telling us what we didn't know or confirming what we knew already?
The design of children's technology
Children as our technology design partners
The design of children's technology
Designing storytelling technologies to encouraging collaboration between young children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Designing StoryRooms: interactive storytelling spaces for children
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Nomadic radio: speech and audio interaction for contextual messaging in nomadic environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction with mobile systems
Composing letters with a simulated listening typewriter
Communications of the ACM
The Web as a classroom resource: reactions from the users
Journal of the American Society for Information Science
Digital family portraits: supporting peace of mind for extended family members
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GeneyTM: designing a collaborative activity for the palmTM handheld computer
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Log on education: Handheld devices are ready-at-hand
Communications of the ACM
Designing the PDA of the future
interactions
Age-old practices in the 'new world': a study of gift-giving between teenage mobile phone users
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Beyond calculation
Peek-a-drawer: communication by furniture
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Pet Pals: a game for social mediation
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Leonardo's Laptop: Human Needs and the New Computing Technologies
Leonardo's Laptop: Human Needs and the New Computing Technologies
Rise of the Network Society
Participatory Design: Principles and Practices
Participatory Design: Principles and Practices
Design at Work: Cooperative Design of Computer Systems
Design at Work: Cooperative Design of Computer Systems
Smart Mobs: The Next Social Revolution
Smart Mobs: The Next Social Revolution
TICLE: a tangible interface for collaborative learning environments
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Supporting children's collaboration across handheld computers
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Technology probes: inspiring design for and with families
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile phones for the next generation: device designs for teenagers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Electronic Guidebook: A Study of User Experiences Using Mobile Web Content in a Museum Setting
WMTE '02 Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education
Handheld Use in K-12: A Descriptive Account
WMTE '02 Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education
WMTE '02 Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education
Environmental Detectives: PDAs as a Window into a Virtual Simulated World
WMTE '02 Proceedings IEEE International Workshop on Wireless and Mobile Technologies in Education
Integrating hardware and software: augmented reality based prototyping method for digital products
CHI '03 Extended Abstracts on Human Factors in Computing Systems
A framework for understanding the development of educational software
The human-computer interaction handbook
Things aren't what they seem to be: innovation through technology inspiration
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Visualizing Program Executions on Large Data Sets
VL '96 Proceedings of the 1996 IEEE Symposium on Visual Languages
Case study: the design of CBC4Kids' StoryBuilder
Proceedings of the 2003 conference on Interaction design and children
Involving young girls in product concept design
CUU '03 Proceedings of the 2003 conference on Universal usability
TiltText: using tilt for text input to mobile phones
Proceedings of the 16th annual ACM symposium on User interface software and technology
WMTE '04 Proceedings of the 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'04)
The familiar stranger: anxiety, comfort, and play in public places
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Keeping in touch with the family: home and away with the ASTRA awareness system
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Ambient wood: designing new forms of digital augmentation for learning outdoors
Proceedings of the 2004 conference on Interaction design and children: building a community
Mixing ideas: a new technique for working with young children as design partners
Proceedings of the 2004 conference on Interaction design and children: building a community
3D augmented reality comic book and notes for children using mobile phones
Proceedings of the 2004 conference on Interaction design and children: building a community
ICALT '04 Proceedings of the IEEE International Conference on Advanced Learning Technologies
Proceedings of the third Nordic conference on Human-computer interaction
Topiary: a tool for prototyping location-enhanced applications
Proceedings of the 17th annual ACM symposium on User interface software and technology
Differences in pointing task performance between preschool children and adults using mice
ACM Transactions on Computer-Human Interaction (TOCHI)
The challenges of IDC: what have we learned from our past?
Communications of the ACM - Interaction design and children
Ubi-learning integrates indoor and outdoor experiences
Communications of the ACM - Interaction design and children
Building KidPad: an application for children's collaborative storytelling
Software—Practice & Experience
Mediating intimacy: designing technologies to support strong-tie relationships
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Life on the edge: supporting collaboration in location-based experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Children and emerging wireless technologies: investigating the potential for spatial practice
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction in 4-second bursts: the fragmented nature of attentional resources in mobile HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Roomquake: embedding dynamic phenomena within the physical space of an elementary school classroom
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Limitations of Mobile Phone Learning
WMTE '05 Proceedings of the IEEE International Workshop on Wireless and Mobile Technologies in Education
A review of research methods in children's technology design
Proceedings of the 2005 conference on Interaction design and children
ButterflyNet: a mobile capture and access system for field biology research
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Affective diary: designing for bodily expressiveness and self-reflection
CHI '06 Extended Abstracts on Human Factors in Computing Systems
The whereabouts clock: early testing of a situated awareness device
CHI '06 Extended Abstracts on Human Factors in Computing Systems
A magic box for understanding intergenerational play
CHI '06 Extended Abstracts on Human Factors in Computing Systems
interactions - A contradiction in terms?
A framework for designing sensor-based interactions to promote exploration and reflection in play
International Journal of Human-Computer Studies
A case study of tangible flags: a collaborative technology to enhance field trips
Proceedings of the 2006 conference on Interaction design and children
Proceedings of the 2006 conference on Interaction design and children
Telebeads: social network mnemonics for teenagers
Proceedings of the 2006 conference on Interaction design and children
Mediated intimacy in families: understanding the relation between children and parents
Proceedings of the 2006 conference on Interaction design and children
interactions - Gadgets '06
Child-personas: fact or fiction?
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Learning through participatory simulations: network-based design for systems learning in classrooms
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
PePe field study: constructing meanings for locations in the context of mobile presence
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Critical success factors for the development of mobile learning applications
IMSA'06 Proceedings of the 24th IASTED international conference on Internet and multimedia systems and applications
Massive flux design for an interactive water installation: water games
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
HomeNote: supporting situated messaging in the home
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Designing worth is worth designing
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Exploring the space of near-future design with children
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Bluebells: a design method for child-centred product development
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Shared family calendars: Promoting symmetry and accessibility
ACM Transactions on Computer-Human Interaction (TOCHI)
Chatting with teenagers: Considering the place of chat technologies in teen life
ACM Transactions on Computer-Human Interaction (TOCHI)
Mobile Interaction Design
The World Is Flat [Updated and Expanded]: A Brief History of the Twenty-first Century
The World Is Flat [Updated and Expanded]: A Brief History of the Twenty-first Century
Editorial: The emerging roles of performance within HCI and interaction design
Interacting with Computers
Hermes@Home: supporting awareness and intimacy between distant family members
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Designing cultural probes for children
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Social dynamics of early stage co-design in developing regions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Localized iterative design for language learning in underdeveloped regions: the PACE framework
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sharing motion information with close family and friends
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Comicboarding: using comics as proxies for participatory design with children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multiple mice for retention tasks in disadvantaged schools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 7th ACM/IEEE-CS joint conference on Digital libraries
Personal and Ubiquitous Computing
Usability guidelines for designing mobile learning portals
Mobility '06 Proceedings of the 3rd international conference on Mobile technology, applications & systems
Sprock-it: a physically interactive play system
Proceedings of the 6th international conference on Interaction design and children
Mobile collaboration for young children
Proceedings of the 6th international conference on Interaction design and children
Smart bag: managing home and raising children
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Virtual box: supporting mediated family intimacy through virtual and physical play
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Motivations in personalisation behaviour
Interacting with Computers
Validating the Fun Toolkit: an instrument for measuring children’s opinions of technology
Cognition, Technology and Work
AutoTopography: what can physical mementos tell us about digital memories?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mischief: supporting remote teaching in developing regions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Playful toothbrush: ubicomp technology for teaching tooth brushing to kindergarten children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Choice: abidcating or exercising?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Renegade gaming: practices surrounding social use of the Nintendo DS handheld gaming system
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Icandy: a tangible user interface for itunes
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Biometric daemons: authentication via electronic pets
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Designing for children's physical play
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Augmented Learning: Research and Design of Mobile Educational Games
Augmented Learning: Research and Design of Mobile Educational Games
Making place for clutter and other ideas of home
ACM Transactions on Computer-Human Interaction (TOCHI)
Designing e-learning games for rural children in India: a format for balancing learning with fun
Proceedings of the 7th ACM conference on Designing interactive systems
"Narrowcast yourself": designing for community storytelling in a rural Indian context
Proceedings of the 7th ACM conference on Designing interactive systems
Tools for Students Doing Mobile Fieldwork
WMUTE '08 Proceedings of the Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education
FEATURE: Experiencing the International Children's Digital Library
interactions - Designing games: why and how
Designing mobile awareness cues
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Using mobile phones to reveal the complexities of the school journey
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
In the hands of children: exploring the use of mobile phone functionality in casual play settings
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Picture this!: film assembly using toy gestures
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Behavioral Inference across Cultures: Using Telephones as a Cultural Lens
IEEE Intelligent Systems
Interaction design and the critics: what to make of the "weegie"
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Using a mobile phone and a geobrowser to create multisensory geographic information
IDC '08 Proceedings of the 7th international conference on Interaction design and children
The Magic Box and Collage: Responding to the challenge of distributed intergenerational play
International Journal of Human-Computer Studies
Supporting parent-child communication in divorced families
International Journal of Human-Computer Studies
eKISS: sharing experiences in families through a picture blog
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 1
Using mobile computing to enhance field study
CSCL '97 Proceedings of the 2nd international conference on Computer support for collaborative learning
Designing collaborative, constructionist and contextual applications for handheld devices
Computers & Education - Virtual learning? Selected contributions from the CAL 05 symposium
A walk on the WILD side: how wireless handhelds may change CSCL
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
Using "Thinking Tags" to improve understanding in science: a genetics simulation
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
Designing intergenerational mobile storytelling
Proceedings of the 8th International Conference on Interaction Design and Children
Layered elaboration: a new technique for co-design with children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The future of child-computer interaction
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Sharing stories "in the wild": a mobile storytelling case study
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Involving end users to create software supporting visits to cultural heritage sites
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity
Embodied narratives: a performative co-design technique
Proceedings of the Designing Interactive Systems Conference
Composition of situational interactive spaces by end users: a case for cultural heritage
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Design to support interpersonal communication in the special educational needs classroom
Proceedings of the 12th International Conference on Interaction Design and Children
Sharing Stories “in the Wild”: A Mobile Storytelling Case Study Using StoryKit
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
Selfies for science: collaborative configurations around ScienceKit
Proceedings of the companion publication of the 17th ACM conference on Computer supported cooperative work & social computing
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With the goal of improving the design of mobile technology for children, On the Move brings together contributions from HCI leaders in research, and industry, and technology and education based policy experts to analyze and evaluate and present solutions. To show readers how they can apply each design problem and case study to their HCI professional or academic work, each chapter will contain best practice advice.In HCI, social implications, in addition to interface design, usability, and performance, are all part of an informed design solution. Chauncey Wilson, Senior User Researcher, Autodesk, Inc., and forthcoming MK author, states, “The design of mobile devices is not an algorithmic process, it is must be considered in a social context that examines culture, changing trends, and other factors. This proposal provides a solid foundation of the social and cultural factors that are critical in the design of mobile products for children.”There are many technological solutions to consider, many contexts to explore user scenarios and many goals for supporting learning. It contains the work of 43 authors from 9 countries, each deeply invested in improving and analyzing design of childrens mobile products. These authors have diverse points of view, but it is a subject that deserves debate. The trends, design and use of these products has been both lauded and criticized, and the debate is far from over. The need has never been greater for an evaluation of the design and the affects of the design mobile technology as it pertains to children's products and learning – the good and the bad – especially for and by the people who conduct research, develop and design the products. *First book for HCI practitioners and researchers to present a multitude of voices on the design, technology, and impact of mobile devices for children from global perspective *Features contributions from leading HCI academics, professionals, and childrens technology policy leaders from nine countries*Each contribution and case study is followed by a best practice overview to help readers improve future research and design and for a quick reference at a later date