Designing multimedia environments for children: computers, creativity, and kids
Designing multimedia environments for children: computers, creativity, and kids
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing for or designing with? Informant design for interactive learning environments
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Degrees of comprehension: children's understanding of a visual programming environment
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The persona effect: affective impact of animated pedagogical agents
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
KidPad: a design collaboration between children, technologists, and educators
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Qualitative research in information systems
MIS Quarterly
Triangles: tangible interface for manipulation and exploration of digital information topography
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactive advertising: patterns of use and effectiveness
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Digital manipulatives: new toys to think with
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
When the interface is a talking dinosaur: learning across media with ActiMates Barney
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
National Geographic unplugged: classroom-centered design of interactive nature films
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactive storytelling environments: coping with cardiac illness at Boston's Children's Hospital
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Adapting user interface design methods to the design of educational activities
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The progress portfolio: designing reflective tools for a classroom context
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The design and evolution of turbo turtle, a collaborative microworld for exploring Newtonian physics
International Journal of Human-Computer Studies
Sympathetic interfaces: using a plush toy to direct synthetic characters
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Single display groupware: a model for co-present collaboration
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Interactive 3D sound hyperstories for blind children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Designing PETS: a personal electronic teller of stories
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Emotional interfaces for interactive aardvarks: designing affect into social interfaces for children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Bridging strategies for VR-based learning
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Cooperative inquiry: developing new technologies for children with children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The design of children's technology
The design of children's technology
curlybot: designing a new class of computational toys
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Designing storytelling technologies to encouraging collaboration between young children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Designing StoryRooms: interactive storytelling spaces for children
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GeneyTM: designing a collaborative activity for the palmTM handheld computer
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Folk computing: revisiting oral tradition as a scaffold for co-present communities
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing palaver tree online: supporting social roles in a community of oral history
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Classroom collaboration in the design of tangible interfaces for storytelling
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Drag-and-drop versus point-and-click mouse interaction styles for children
ACM Transactions on Computer-Human Interaction (TOCHI)
Breaking up is hard to do: family perspectives on the future of the home PC
International Journal of Human-Computer Studies
Physical programming: designing tools for children to create physical interactive environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Informing the design of a virtual environment to support learning in children
International Journal of Human-Computer Studies
SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game
Personal and Ubiquitous Computing
New Active Tools for Supporting Narrative Structures
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
Making Space for Voice: Technologies to Support Children’s Fantasy and Storytelling
Personal and Ubiquitous Computing
When are Personal Technologies for Children?
Personal and Ubiquitous Computing
The Design and Implementation of a Mobile Learning Resource
Personal and Ubiquitous Computing
Electronic whiteboard in kindergarten: opportunities and requirements
Proceedings of the 2003 conference on Interaction design and children
Developing a web authoring tool that promotes accessibility in children's designs
Proceedings of the 2003 conference on Interaction design and children
As we may print: new directions in output devices and computational crafts for children
Proceedings of the 2003 conference on Interaction design and children
Proceedings of the 2003 conference on Interaction design and children
Starting an intergenerational technology design team: a case study
Proceedings of the 2003 conference on Interaction design and children
Case study: the design of CBC4Kids' StoryBuilder
Proceedings of the 2003 conference on Interaction design and children
Experiences obtained from designing with children
Proceedings of the 2003 conference on Interaction design and children
Children's perception of computer programming as an aid to designing programming environments
Proceedings of the 2003 conference on Interaction design and children
Ghostwriter: a narrative virtual environment for children
Proceedings of the 2003 conference on Interaction design and children
Using developmental theories to inform the design of technology for children
Proceedings of the 2003 conference on Interaction design and children
Conceptualising tangibles to support learning
Proceedings of the 2003 conference on Interaction design and children
Proceedings of the 2003 conference on Interaction design and children
Proceedings of the 2003 conference on Interaction design and children
Pupil consultation online: developing a web-based questionnaire system
Proceedings of the 2003 conference on Interaction design and children
What's going on?: discovering what children understand about handwriting recognition interfaces
Proceedings of the 2003 conference on Interaction design and children
I/O brush: drawing with everyday objects as ink
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Topobo: a constructive assembly system with kinetic memory
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Ambient Horn: designing a novel audio-based learning experience
Personal and Ubiquitous Computing
Communication enhancer—appliances for better communication in a family
Personal and Ubiquitous Computing
Toward adaptive conversational interfaces: Modeling speech convergence with animated personas
ACM Transactions on Computer-Human Interaction (TOCHI)
Ambient wood: designing new forms of digital augmentation for learning outdoors
Proceedings of the 2004 conference on Interaction design and children: building a community
Teaching rhetorical skills with a tangible user interface
Proceedings of the 2004 conference on Interaction design and children: building a community
Tangible ideas for children: materials sciences as the future of educational technology
Proceedings of the 2004 conference on Interaction design and children: building a community
Wizard of Oz prototyping of computer vision based action games for children
Proceedings of the 2004 conference on Interaction design and children: building a community
Mixing ideas: a new technique for working with young children as design partners
Proceedings of the 2004 conference on Interaction design and children: building a community
Usability testing with young children
Proceedings of the 2004 conference on Interaction design and children: building a community
Evaluating computer game concepts with children
Proceedings of the 2004 conference on Interaction design and children: building a community
Children's narrative development through computer game authoring
Proceedings of the 2004 conference on Interaction design and children: building a community
Designing sound tools and toys for blind and visually impaired children
Proceedings of the 2004 conference on Interaction design and children: building a community
Read-It: five-to-seven-year-old children learn to read in a tabletop environment
Proceedings of the 2004 conference on Interaction design and children: building a community
Requirements for the design of a handwriting recognition based writing interface for children
Proceedings of the 2004 conference on Interaction design and children: building a community
Supporting sociable literacy in the international children's digital library
Proceedings of the 2004 conference on Interaction design and children: building a community
Supporting children's emotional expression and exploration in online environments
Proceedings of the 2004 conference on Interaction design and children: building a community
Proceedings of the 2004 conference on Interaction design and children: building a community
From turtles to Tangible Programming Bricks: explorations in physical language design
Personal and Ubiquitous Computing
Differences in pointing task performance between preschool children and adults using mice
ACM Transactions on Computer-Human Interaction (TOCHI)
The identifiability of auditory icons for use in educational software for children
Interacting with Computers
Experiences from designing a tangible musical toy for children
Proceedings of the 2006 conference on Interaction design and children
Mediated intimacy in families: understanding the relation between children and parents
Proceedings of the 2006 conference on Interaction design and children
Exploring the space of near-future design with children
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Research methods in computing: what are they, and how should we teach them?
ITiCSE-WGR '06 Working group reports on ITiCSE on Innovation and technology in computer science education
Interacting with Computers
Evaluating children's gaming experiences
Proceedings of the international conference on Advances in computer entertainment technology
Requirements gathering in designing technology for children
Proceedings of the 6th international conference on Interaction design and children
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
Broadening children's involvement as design partners: from technology to
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Towards the design of a kids' music organizer
Proceedings of the 9th ACM SIGCHI New Zealand Chapter's International Conference on Human-Computer Interaction: Design Centered HCI
Design in evaluation: reflections on designing for children's technology
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 2
Mobile Technology for Children: Designing for Interaction and Learning
Mobile Technology for Children: Designing for Interaction and Learning
Biting, Whirling, Crawling - Children's Embodied Interaction with Walk-through Displays
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
"Now you need to laugh!": investigating fun in games with children
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Considering context, content, management, and engagement in design activities with children
Proceedings of the 9th International Conference on Interaction Design and Children
Children imitate!: appreciating recycling in participatory design with children
Proceedings of the 11th Biennial Participatory Design Conference
Development and application of a framework for comparing early design methods for young children
Interacting with Computers
Child computer interaction invited SIG: IDC remixed, CCI remapped
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Examining values: an analysis of nine years of IDC research
Proceedings of the 10th International Conference on Interaction Design and Children
Opportunities and challenges when designing and developing with kids @ school
Proceedings of the 10th International Conference on Interaction Design and Children
Towards an engaging e-reading experience
Proceedings of the 4th ACM workshop on Online books, complementary social media and crowdsourcing
Using probes to create child personas for games
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Exploring verbalization and collaboration of constructive interaction with children
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
A review of methods and frameworks for sonic interaction design: exploring existing approaches
CMMR/ICAD'09 Proceedings of the 6th international conference on Auditory Display
MARBOWL: increasing the fun experience of shooting marbles
Personal and Ubiquitous Computing
Embedding technology in the classroom: the train the teacher model
Proceedings of the 11th International Conference on Interaction Design and Children
Exploring children's 3DTV experience
Proceedings of the 10th European conference on Interactive tv and video
The DEVICE project: development of educational programs with a specific focus on design for children
Proceedings of the 12th International Conference on Interaction Design and Children
Child-centered game development (CCGD): developing games with children at school
Personal and Ubiquitous Computing
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Research methods have been objects of discussions for decades and defining research methods is still a quite considerable challenge. However, it is important to understand research methods in different disciplines as it informs us on future directions and influences on the discipline.We conduct a survey of research methods in paper publications. 105 papers on children's technology design are classified on a two-dimensional matrix on research method and purpose. Our results show a strong focus on engineering of products as applied research and on evaluation of developed products in the field or in the lab. Also, we find that much research is conducted in natural setting environments with strong focus on field studies.