Wireless Coyote: a computer-supported field trip
Communications of the ACM - Special issue on technology in K–12 education
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Illuminating light: an optical design tool with a luminous-tangible interface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Log on education: science in the palms of their hands
Communications of the ACM
GeneyTM: designing a collaborative activity for the palmTM handheld computer
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Classroom collaboration in the design of tangible interfaces for storytelling
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Log on education: Handheld devices are ready-at-hand
Communications of the ACM
Where do web sites come from?: capturing and interacting with design history
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Physical programming: designing tools for children to create physical interactive environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Scaffolding in the small: designing educational supports for concept mapping on handheld computers
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Things aren't what they seem to be: innovation through technology inspiration
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
The Smart Classroom: Merging Technologies for Seamless Tele-education
IEEE Pervasive Computing
The Periscope: supporting a computer enhanced field trip for children
Personal and Ubiquitous Computing
Requirements for a multimedia museum environment
Proceedings of the third Nordic conference on Human-computer interaction
The homespun museum: computers, fabrication,and the design of personalized exhibits
Proceedings of the 5th conference on Creativity & cognition
A review of research methods in children's technology design
Proceedings of the 2005 conference on Interaction design and children
Tangicam: exploring observation tools for children
Proceedings of the 2005 conference on Interaction design and children
A new playground experience: going digital?
CHI '06 Extended Abstracts on Human Factors in Computing Systems
A framework for designing sensor-based interactions to promote exploration and reflection in play
International Journal of Human-Computer Studies
A case study of tangible flags: a collaborative technology to enhance field trips
Proceedings of the 2006 conference on Interaction design and children
On the design of Camelot, an outdoor game for children
Proceedings of the 2006 conference on Interaction design and children
The literacy fieldtrip: using UbiComp to support children's creative writing
Proceedings of the 2006 conference on Interaction design and children
An ecological approach to children's playground props
Proceedings of the 2006 conference on Interaction design and children
SCORPIODROME: an exploration in mixed reality social gaming for children
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Designing for programming as joint performances among groups of children
Interacting with Computers
"The Fire and The Mountain": tangible and social interaction in a museum exhibition for children
Proceedings of the 6th international conference on Interaction design and children
SketchCam: creative photography for children
Proceedings of the 6th international conference on Interaction design and children
Mobile collaboration for young children
Proceedings of the 6th international conference on Interaction design and children
Proceedings of the 6th international conference on Interaction design and children
Interaction paradigms in technology-enhanced social spaces: a case study in museums
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
International Journal of Mobile Learning and Organisation
International Journal of Artificial Intelligence in Education
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
Interaction design for kid's technology-enhanced environmental education
IDC '08 Proceedings of the 7th international conference on Interaction design and children
KEI-time traveler: visiting a past world with mobile phones to enhance learning motivation
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Design and evaluation of a virtual mobile time machine in education
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
HeartBeat: an outdoor pervasive game for children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing a head-up game for children
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 1
Designing for spatial competence
Proceedings of the 8th International Conference on Interaction Design and Children
Designing intergenerational mobile storytelling
Proceedings of the 8th International Conference on Interaction Design and Children
Mobile Technology for Children: Designing for Interaction and Learning
Mobile Technology for Children: Designing for Interaction and Learning
Exploring the use of landmarks for mobile navigation support in natural environments
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Experiences of participatory sensing in the wild
Proceedings of the 11th international conference on Ubiquitous computing
Sharing Mobile Multimedia Annotations to Support Inquiry-Based Learning Using MobiTOP
AMT '09 Proceedings of the 5th International Conference on Active Media Technology
Head up games: the games of the future will look more like the games of the past
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Mobile collaboration: collaboratively reading and creating children's stories on mobile devices
Proceedings of the 9th International Conference on Interaction Design and Children
Sensing the schoolyard: using senses and sensors to assess georeferenced environmental dimensions
Proceedings of the 1st International Conference and Exhibition on Computing for Geospatial Research & Application
Head Up Games: combining the best of both worlds by merging traditional and digital play
Personal and Ubiquitous Computing
Surprise trips: a system to augment the natural experience of exploration
Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
Balancing virtual and real interactions in mobile learning
International Journal of Mobile Learning and Organisation
Reflecting on reflection: framing a design landscape
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
The "Alberto's Gravimente Toys": children's fiction on technological design
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology
Paper vs. tablet computers: a comparative study using Tangible Flags
Proceedings of the 10th International Conference on Interaction Design and Children
Lessons from touring a location-based experience
Pervasive'11 Proceedings of the 9th international conference on Pervasive computing
Field to file: a tool for activity documentation work in remote mobility environments
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: towards mobile and intelligent interaction environments - Volume Part III
Proceedings of the 13th international conference on Ubiquitous computing
Locating experience: touring a pervasive performance
Personal and Ubiquitous Computing
User centred rapid application development
RISE'05 Proceedings of the Second international conference on Rapid Integration of Software Engineering Techniques
Moving on from weiser's vision of calm computing: engaging ubicomp experiences
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
On developing a platform for mobile outdoor gaming for children
AmI'11 Proceedings of the Second international conference on Ambient Intelligence
Experiences with writing grid clients for mobile devices
ELeGI'05 Proceedings of the 1st international ELeGI conference on Advanced Technology for Enhanced Learning
CASTOR: learning to create context-sensitive and emotionally engaging narrations in-situ
Proceedings of the 11th International Conference on Interaction Design and Children
Sciensations: making sense of science by designing with sensors
Proceedings of the 11th International Conference on Interaction Design and Children
.NET gadgeteer: a platform for custom devices
Pervasive'12 Proceedings of the 10th international conference on Pervasive Computing
The french kitchen: task-based learning in an instrumented kitchen
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Enriching Archaeological Parks with Contextual Sounds and Mobile Technology
ACM Transactions on Computer-Human Interaction (TOCHI)
Creating scalable location-based games: lessons from Geocaching
Personal and Ubiquitous Computing
Learning by playing in an ambient intelligent playfield
UCAmI'12 Proceedings of the 6th international conference on Ubiquitous Computing and Ambient Intelligence
International Journal of Mobile and Blended Learning
Guidelines for the Design of Location-Based Audio for Mobile Learning
International Journal of Mobile and Blended Learning
Recording Mobile Learning: An Evaluation of the Number of Audio Recorders Needed in an M-Tel Study
International Journal of Mobile and Blended Learning
Community engagements with living sensing systems
Proceedings of the 9th ACM Conference on Creativity & Cognition
Rapid prototyping of outdoor games for children in an iterative design process
Proceedings of the 12th International Conference on Interaction Design and Children
CASTOR: listening to engaging context-aware stories outdoors
Proceedings of the 12th International Conference on Interaction Design and Children
A low-tech sensing system for particulate pollution
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Design recommendations for the development of a digital storytelling mobile application
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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Ubiquitous and mobile technologies provide opportunities for designing novel learning experiences that move out of the classroom. Information can be presented and interacted with in a variety of ways while exploring a physical environment. A key issue this raises is when, where, what and how much? Our research is concerned with the design, delivery and interaction of digital information when learning about ecology outdoors. We present a framework of the different forms of digital augmentation and the different processes by which they can be accessed. Using the framework, we designed an outdoors learning experience, aimed at encouraging students to carry out contextualized scientific enquiry and to reflect on their interactions. Pairs of 11-12 year olds explored a woodland and were presented at certain times with different forms of digital augmentation. Our study showed that this kind of exploration promoted interpretation and reflection at a number of levels of abstraction.