Guidelines for usability testing with children
interactions
Proceedings of the First International Workshop on Haptic Human-Computer Interaction
The human-computer interaction handbook
Ambient wood: designing new forms of digital augmentation for learning outdoors
Proceedings of the 2004 conference on Interaction design and children: building a community
Life on the edge: supporting collaboration in location-based experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The magic carpet: physical sensing for immersive environments
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Using the fun toolkit and other survey methods to gather opinions in child computer interaction
Proceedings of the 2006 conference on Interaction design and children
The Lambent Reactive: an audiovisual environment for kinesthetic playforms
NIME '07 Proceedings of the 7th international conference on New interfaces for musical expression
A multimedia-driven ambient edutainment system for the young children
SRMC '08 Proceedings of the 2nd ACM international workshop on Story representation, mechanism and context
A novel approach to interactive playgrounds: the interactive slide project
Proceedings of the 8th International Conference on Interaction Design and Children
UAHCI '09 Proceedings of the 5th International on ConferenceUniversal Access in Human-Computer Interaction. Part II: Intelligent and Ubiquitous Interaction Environments
Interactive floor support for kinesthetic interaction in children learning environments
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Head up games: the games of the future will look more like the games of the past
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
A platform for monitoring aspects of human presence in real-time
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part II
Ambient intelligence in edutainment: tangible interaction with life-like exhibit guides
INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
VAST'10 Proceedings of the 11th International conference on Virtual Reality, Archaeology and Cultural Heritage
Hi-index | 0.00 |
This paper presents an educational Ambient Intelligent (AmI) environment, named AmI Playfield. AmI Playfield is grounded on contemporary learning principles to build a natural playground enriched by computational vision techniques, which provides the basis for physical (kinesthetic) collaborative play and performance measurement. Visual displays, mobile controllers and sound facilities support the player strategy, while their customizations allow the easy development of a wide variety of learning applications. This paper: (i) discusses the design, implementation and evaluation of AmI Playfield, (ii) illustrates an educational arithmetic game, named Apple Hunt, developed in order to test and validate the AmI playfield environment, and (iii) discusses the evaluation of Apple Hunt in terms of both methodology and results.