The design and implementation of pie menus
Dr. Dobb's Journal
Cooperative design: techniques and experiences from the Scandinavian scene
Human-computer interaction
Illuminating light: an optical design tool with a luminous-tangible interface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Aesthetic information collages: generating decorative displays that contain information
Proceedings of the 14th annual ACM symposium on User interface software and technology
'ForSe FIElds' - Force Sensors for Interactive Environments
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
Remarkable computing: the challenge of designing for the home
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Z-Tiles: building blocks for modular, pressure-sensing floorspaces
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Mission from Mars: a method for exploring user requirements for children in a narrative space
Proceedings of the 2005 conference on Interaction design and children
The magic carpet: physical sensing for immersive environments
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
International survey on the Dance Dance Revolution game
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
How bodies matter: five themes for interaction design
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
IGameFloor: a platform for co-located collaborative games
Proceedings of the international conference on Advances in computer entertainment technology
Stepstone: an interactive floor application for hearing impaired children with a cochlear implant
Proceedings of the 6th international conference on Interaction design and children
LiteFoot - auditory display of footwork
ICAD'98 Proceedings of the 1998 international conference on Auditory Display
Peephole experiences: field experiments with mixed reality hydroscopes in a marine center
Proceedings of the 2007 conference on Designing for User eXperiences
Interactive spatial multimedia for communication of art in the physical museum space
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Interaction design for public spaces
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Wii can do it: using co-design for creating an instructional game
CHI '09 Extended Abstracts on Human Factors in Computing Systems
TacTowers: an interactive training equipment for elite athletes
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Rekindling values in participatory design
Proceedings of the 11th Biennial Participatory Design Conference
Interaction technology for collective and psychomotor training in sports
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Designing playful interactive installations for urban environments --- the swingscape experience
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
Learning by playing in an ambient intelligent playfield
UCAmI'12 Proceedings of the 6th international conference on Ubiquitous Computing and Ambient Intelligence
TapTiles: LED-based floor interaction
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
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This paper introduces a novel kinesthetic interaction technique for interactive floors. The interaction techniques utilize vision-based limb tracking on an interactive floor - a 12 m2 glass surface with bottom projection. The kinesthetic interaction technique has been developed for an interactive floor implemented in a school square. The paper discusses the kinesthetic interaction technique and its potentials in the domain of learning applications: Kinesthetic interaction supports body-kinesthetic learning as argued in the learning literature. Kinesthetic interaction is fun and motivating thus encourages children to explore and learn. Kinesthetic interaction on large display surfaces supports collaborative, co-located play and learning through communication and negotiation among the participants. Finally, the paper discusses prospects and challenges in development of kinesthetic interaction for interactive floors.