Wii can do it: using co-design for creating an instructional game

  • Authors:
  • Greg Walsh

  • Affiliations:
  • University of Maryland, College Park, College Park, MD, USA

  • Venue:
  • CHI '09 Extended Abstracts on Human Factors in Computing Systems
  • Year:
  • 2009

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Abstract

There are many children for whom learning is difficult if they need to remain still. The Nintendo Wii, with its motion-controlled sensors, can support learning experiences that enable children to be physically active learners. This paper presents the methodologies and results from a multi-day, co-design session at the University of Maryland's Human-Computer Interaction Lab. The goal of the sessions was to design an instructional game that leveraged the Nintendo Wii's motion controls to teach about U.S. National Parks.