The smart floor: a mechanism for natural user identification and tracking
CHI '00 Extended Abstracts on Human Factors in Computing Systems
The evolution of buildings and implications for the design of ubiquitous domestic environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Z-Tiles: building blocks for modular, pressure-sensing floorspaces
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Floor interaction HCI reaching new ground
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Interactive spaces: towards a better everyday?
interactions - Ambient intelligence: exploring our living environment
A pressure sensing floor for interactive media applications
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
IGameFloor: a platform for co-located collaborative games
Proceedings of the international conference on Advances in computer entertainment technology
Running up Blueberry Hill: prototyping whole body interaction in harmony space
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Taking shortcuts: embedded physical interfaces for spatial navigation
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Interactive floor support for kinesthetic interaction in children learning environments
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Ambient influence: can twinkly lights lure and abstract representations trigger behavioral change?
Proceedings of the 12th ACM international conference on Ubiquitous computing
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
LiteFoot - auditory display of footwork
ICAD'98 Proceedings of the 1998 international conference on Auditory Display
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This paper reports on the ongoing development of the TapTiles system, a low-cost, floor-interaction technology that overcomes problems found in previous overhead projector-based floor-interaction systems by using Light Emitting Diodes (LEDs) embedded into a carpet tile. Despite many advantages compared to projector-based floor interaction systems, LED-based systems could be criticized for lacking the resolution for a worthwhile interactive experience. User studies of both simulated and real hardware are reported on. This includes a comparison of tiles of different resolution that suggests that pixel density, over the range of tests, is less important than visual artifacts introduced by carpet tile edges. Contrary to initial expectations, denser LED spacing did not improve legibility or raise user preferences. Overall our studies suggest that LED-based floor interaction can be legible and effective in a walk-up and use situation.