Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The metaDESK: models and prototypes for tangible user interfaces
Proceedings of the 10th annual ACM symposium on User interface software and technology
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Floor interaction HCI reaching new ground
CHI '05 Extended Abstracts on Human Factors in Computing Systems
The reacTable: exploring the synergy between live music performance and tabletop tangible interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
Do tangible interfaces enhance learning?
Proceedings of the 1st international conference on Tangible and embedded interaction
Move to improve: promoting physical navigation to increase user performance with large displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Comparing physical, automatic and manual map rotation for pedestrian navigation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Navigation and interaction in physical spaces using RFID enabled spatial sensing
Proceedings of the 5th international conference on Embedded networked sensor systems
Using actuated devices in location-aware systems
Proceedings of the 2nd international conference on Tangible and embedded interaction
Proceedings of the 2nd international conference on Tangible and embedded interaction
In-car gps navigation: engagement with and disengagement from the environment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TapTiles: LED-based floor interaction
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
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Designing for embodied physical interaction is just as important at a coarse level of spatial navigation as in the minutiae of object exploration. We created interactive embedded interfaces called 'Navitiles' that can be suspended in a floor to support navigation of a building. Our design uses capacitance and RFID sensors to determine users' location and LEDs to indicate possible directions. We determine whether Navitile cues could help users understand spatial relationships between points of interest. We based our study on a previous experiment that used a simulated VR maze to test whether users were able to exhibit 'shortcut' behaviour that would indicate the formation of spatial maps. Our hypothesis was that the physicality of embodied spatial navigation directed by the Navitiles in a real maze would enable users to achieve similar spatial shortcut behaviours to those found in the virtual task. We found significant evidence that sufficient spatial knowledge was acquired to enable successful shortcut performance between unexplored routes. However, further work is required to measure the effect of physical body movement on spatial skills development.