The influence of interface style on problem solving
International Journal of Man-Machine Studies
Reflection and goal management in exploratory learning
International Journal of Human-Computer Studies
Interaction-level support for collaborative learning: AlgoBlock—an open programming language
CSCL '95 The first international conference on Computer support for collaborative learning
External cognition: how do graphical representations work?
International Journal of Human-Computer Studies
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Digital manipulatives: new toys to think with
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Illuminating light: an optical design tool with a luminous-tangible interface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Participatory simulations: using computational objects to learn about dynamic systems
CHI 98 Cconference Summary on Human Factors in Computing Systems
Classroom collaboration in the design of tangible interfaces for storytelling
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Role of interface manipulation style and scaffolding on cognition and concept learning in learnware
ACM Transactions on Computer-Human Interaction (TOCHI)
A tangible interface for organizing information using a grid
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Presence: Teleoperators and Virtual Environments
Conceptualising tangibles to support learning
Proceedings of the 2003 conference on Interaction design and children
Topobo: a constructive assembly system with kinetic memory
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Emerging frameworks for tangible user interfaces
IBM Systems Journal
Read-It: five-to-seven-year-old children learn to read in a tabletop environment
Proceedings of the 2004 conference on Interaction design and children: building a community
Teaching Electronegativity and Dipole Moment in a TUI
ICALT '04 Proceedings of the IEEE International Conference on Advanced Learning Technologies
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
Computer Supported Cooperative Work
Extending tangible interfaces for education: digital montessori-inspired manipulatives
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Child's play: a comparison of desktop and physical interactive environments
Proceedings of the 2005 conference on Interaction design and children
A cube to learn: a tangible user interface for the design of a learning appliance
Personal and Ubiquitous Computing
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Finding design qualities in a tangible programming space
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Kids as data: using tangible interaction in a science exhibit
CHI '06 Extended Abstracts on Human Factors in Computing Systems
How bodies matter: five themes for interaction design
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
Marble track audio manipulator (MTAM): a tangible user interface for audio composition
Proceedings of the 2nd international conference on Tangible and embedded interaction
A representation approach to conceptualizing tangible learning environments
Proceedings of the 2nd international conference on Tangible and embedded interaction
Proceedings of the 2nd international conference on Tangible and embedded interaction
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
Proceedings of the 2nd International Conference on Fun and Games
Tangible computer programming for informal science learning
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Playing with the sound maker: do embodied metaphors help children learn?
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Physical manipulation: evaluating the potential for tangible designs
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
The effect of representation location on interaction in a tangible learning environment
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Taking shortcuts: embedded physical interfaces for spatial navigation
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Do the blocks rock: a tangible interface for play and exploration
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Comparing the use of tangible and graphical programming languages for informal science education
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Tangibles for children,: the challenges
CHI '09 Extended Abstracts on Human Factors in Computing Systems
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
Identifying embodied metaphors in children's sound-action mappings
Proceedings of the 8th International Conference on Interaction Design and Children
Designing for physical-digital correspondence in tangible learning environments
Proceedings of the 8th International Conference on Interaction Design and Children
Evaluating outdoor play for children: virtual vs. tangible game objects in pervasive games
Proceedings of the 8th International Conference on Interaction Design and Children
Children and embodied interaction: seeking common ground
Proceedings of the 8th International Conference on Interaction Design and Children
Using augmentations as bridges from concrete to abstract representations
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Paper-based concept map: the effects of tabletop on an expressive collaborative learning task
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Tangibles in the balance: a discovery learning task with physical or graphical materials
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
An empirical evaluation of touch and tangible interfaces for tabletop displays
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Proceedings of the 1st Augmented Human International Conference
Paper-based multimedia interaction as learning tool for disabled children
Proceedings of the 9th International Conference on Interaction Design and Children
Learning environmental factors through playful interaction
Proceedings of the 9th International Conference on Interaction Design and Children
Tangible manipulatives and digital content: the transparent link that benefits young deaf children
Proceedings of the 9th International Conference on Interaction Design and Children
UIC'10 Proceedings of the 7th international conference on Ubiquitous intelligence and computing
Installation to teach energy conservation to kids through tangible objects in an outdoor environment
Proceedings of the First International Conference on Intelligent Interactive Technologies and Multimedia
The "Alberto's Gravimente Toys": children's fiction on technological design
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology
Cube-U: exploring the combination of the internet of things and elearning
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Workshop on embodied interaction: theory and practice in HCI
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Action role design and observations in a gestural interface-based collaborative game
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Evaluating the embodiment benefits of a paper-based tui for educational simulations
CHI '11 Extended Abstracts on Human Factors in Computing Systems
CheMO: mixed object instruments and interactions for tangible chemistry experiments
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Towards Utopia: designing tangibles for learning
Proceedings of the 10th International Conference on Interaction Design and Children
An open-ended tangible environment for disabled children's learning
Proceedings of the 10th International Conference on Interaction Design and Children
Proceedings of the 10th International Conference on Interaction Design and Children
NFC-based interactive learning environments for children
Proceedings of the 10th International Conference on Interaction Design and Children
Design interaction via multi-touch
CDVE'11 Proceedings of the 8th international conference on Cooperative design, visualization, and engineering
Advances in Human-Computer Interaction - Special issue on human-robot interaction
Where the attention is: Discovery learning in novel tangible environments
Interacting with Computers
Personal and Ubiquitous Computing
Digital manipulatives: tools to transform early learning experiences
International Journal of Technology Enhanced Learning
Don't forget about the sweat: effortful embodied interaction in support of learning
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Designing tangible interaction for embodied facilitation
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Personal and Ubiquitous Computing
Tangibles for learning: a representational analysis of physical manipulation
Personal and Ubiquitous Computing
Tangible interaction and learning: the case for a hybrid approach
Personal and Ubiquitous Computing
Embodied metaphors in tangible interaction design
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
TUIs vs. GUIs: comparing the learning potential with preschoolers
Personal and Ubiquitous Computing
Revisiting the jacquard loom: threads of history and current patterns in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TimeBlocks: mom, can I have another block of time
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using need validation to design an intelligent tangible learning environment
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Nondirective information presentation for on-site safety training in chemistry experiments
Proceedings of the International Working Conference on Advanced Visual Interfaces
The i-Cube: design considerations for block-based digital manipulatives and their applications
Proceedings of the Designing Interactive Systems Conference
Tangible interfaces: when physical-virtual coupling may be detrimental to learning
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
Developing reading skills in children with Down syndrome through tangible interfaces
Proceedings of the 4th Mexican Conference on Human-Computer Interaction
Knowledge gaps in hands-on tangible interaction research
Proceedings of the 14th ACM international conference on Multimodal interaction
Tangible vs. virtual representations: when tangibles benefit the training of spatial skills
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Knowledge acquisition through human---robot multimodal interaction
Intelligent Service Robotics
On interface closeness and problem solving
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Wrapping up LinguaBytes, for now
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Tangeo: geometric drawing with tangibles on an interactive table-top
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Challenge and creativity: using .NET gadgeteer in schools
Proceedings of the 7th Workshop in Primary and Secondary Computing Education
Exploring early designs for teaching anatomy and physiology to children using wearable e-textiles
Proceedings of the 12th International Conference on Interaction Design and Children
International Journal of Human-Computer Studies
Light on horizontal interactive surfaces: Input space for tabletop computing
ACM Computing Surveys (CSUR)
Activity pad: teaching tool combining tangible interaction and affordance of paper
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Personal and Ubiquitous Computing
Hi-index | 0.00 |
Conceptual work on tangible interfaces has focused primarily on the production of descriptive frameworks. While this work has been successful in mapping out a space of technical possibilities and providing a terminology to ground discussion, it provides little guidance on the cognitive or social effects of using one type of interface or another. In this paper we look at the area of learning with tangible interfaces, suggesting that more empirically grounded research is needed to guide development. We provide an analytic framework of six perspectives, which describes latent trends and assumptions that might be used to motivate and guide this work, and makes links with existing research in cognitive science and education.