Cooperative inquiry: developing new technologies for children with children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Extending tangible interfaces for education: digital montessori-inspired manipulatives
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Do tangible interfaces enhance learning?
Proceedings of the 1st international conference on Tangible and embedded interaction
Designing learning representations around physical manipulation: hands and objects
Proceedings of the 10th International Conference on Interaction Design and Children
Children initiating and leading cooperative inquiry sessions
Proceedings of the 12th International Conference on Interaction Design and Children
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Unlike external body parts, organs are invisible and untouchable, making it difficult for children to learn their size, position, and function. Traditionally, human anatomy (body form) and physiology (body function) are taught using a mixture of techniques from worksheets to three-dimensional models. With the advent of low-cost sensing, ubiquitous computation, and emerging e-textiles, new teaching approaches are developing that link the physical and virtual worlds. In this demo, we explore and illustrate the use of a custom wearable e-textile shirt to teach anatomy and physiology to children. Our current implementation uses dyed fabric to show the size and position of body organs and a mixture of electronic sensors and visualizations to dynamically exhibit the wearer's physiology (e.g., heart beat). Though we are still in an early design stage, we discuss our design process, our progress thus far, and plans for future iterations.