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Interaction-level support for collaborative learning: AlgoBlock—an open programming language
CSCL '95 The first international conference on Computer support for collaborative learning
Programmable bricks: toys to think with
IBM Systems Journal
Digital manipulatives: new toys to think with
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing StoryRooms: interactive storytelling spaces for children
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Sensetable: a wireless object tracking platform for tangible user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Physical programming: designing tools for children to create physical interactive environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible programming elements for young children
CHI '02 Extended Abstracts on Human Factors in Computing Systems
A physical interface for system dynamics simulation
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Topobo: a constructive assembly system with kinetic memory
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing tangible interfaces for children's collaboration
CHI '04 Extended Abstracts on Human Factors in Computing Systems
TSU.MI.KI: Stimulating Children's Creativity and Imagination with Interactive Blocks
C5 '04 Proceedings of the Second International Conference on Creating, Connecting and Collaborating through Computing
From turtles to Tangible Programming Bricks: explorations in physical language design
Personal and Ubiquitous Computing
Block jam: a tangible interface for interactive music
NIME '03 Proceedings of the 2003 conference on New interfaces for musical expression
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
An application of tangible interfaces in collaborative learning environments
ACM SIGGRAPH 2002 conference abstracts and applications
The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment
Presence: Teleoperators and Virtual Environments
The Webkit Tangible User Interface: A Case Study of Iterative Prototyping
IEEE Pervasive Computing
Finding design qualities in a tangible programming space
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Beyond record and play: backpacks: tangible modulators for kinetic behavior
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ICLS '06 Proceedings of the 7th international conference on Learning sciences
ACM SIGGRAPH 2006 Emerging technologies
Designing for programming as joint performances among groups of children
Interacting with Computers
Using magnets in physical blocks that behave as programming objects
Proceedings of the 1st international conference on Tangible and embedded interaction
Do tangible interfaces enhance learning?
Proceedings of the 1st international conference on Tangible and embedded interaction
The CTI framework: informing the design of tangible systems for children
Proceedings of the 1st international conference on Tangible and embedded interaction
Designing tangibles for children: what designers need to know
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Remix and Robo: sampling, sequencing and real-time control of a tangible robotic construction system
Proceedings of the 6th international conference on Interaction design and children
Proceedings of the 2nd international conference on Tangible and embedded interaction
Marble track audio manipulator (MTAM): a tangible user interface for audio composition
Proceedings of the 2nd international conference on Tangible and embedded interaction
Proceedings of the 2nd international conference on Tangible and embedded interaction
e-du box: educational multimedia with tangible-enhanced interaction
Proceedings of the 7th ACM conference on Designing interactive systems
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
Playing with the sound maker: do embodied metaphors help children learn?
IDC '08 Proceedings of the 7th international conference on Interaction design and children
IDC '08 Proceedings of the 7th international conference on Interaction design and children
A webcam platform for facilitating intercultural group activities
Proceedings of the 2009 international workshop on Intercultural collaboration
Plywood punk: a holistic approach to designing animated artifacts
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
The search wall: tangible information searching for children in public libraries
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Do the blocks rock: a tangible interface for play and exploration
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Storytelling through drawings: evaluating tangible interfaces for children
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Hands on what?: comparing children's mouse-based and tangible-based interaction
Proceedings of the 8th International Conference on Interaction Design and Children
Identifying embodied metaphors in children's sound-action mappings
Proceedings of the 8th International Conference on Interaction Design and Children
Framing tangible interaction frameworks
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Tangible user interface laboratory: Teaching tangible interaction design in practice
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Boda blocks: a collaborative tool for exploring tangible three-dimensional cellular automata
CSCL'07 Proceedings of the 8th iternational conference on Computer supported collaborative learning
Evaluating a Tangible Game Video Console for Kids
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Bringing tabletop technologies to kindergarten children
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Using augmentations as bridges from concrete to abstract representations
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Tangibles in the balance: a discovery learning task with physical or graphical materials
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Toque: designing a cooking-based programming language for and with children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Cubeexplorer: an evaluation of interaction techniques in architectural education
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Inclusive design of ambient knowledge transfer
ERCIM'06 Proceedings of the 9th conference on User interfaces for all
Collective digital storytelling at school as a whole-class interaction
Proceedings of the 9th International Conference on Interaction Design and Children
Paper-based multimedia interaction as learning tool for disabled children
Proceedings of the 9th International Conference on Interaction Design and Children
Fröbel's forgotten gift: textile construction kits as pathways into play, design and computation
Proceedings of the 9th International Conference on Interaction Design and Children
PIPLEX: tangible experience in an augmented reality video game
Proceedings of the 9th International Conference on Interaction Design and Children
The BEAM: a digitally enhanced balance beam for mathematics education
Proceedings of the 9th International Conference on Interaction Design and Children
Playing with toys on a tabletop active surface
Proceedings of the 9th International Conference on Interaction Design and Children
Quadratic: manipulating algebraic expressions on an interactive tabletop
Proceedings of the 9th International Conference on Interaction Design and Children
Task performance vs. learning outcomes: a study of a tangible user interface in the classroom
EC-TEL'10 Proceedings of the 5th European conference on Technology enhanced learning conference on Sustaining TEL: from innovation to learning and practice
Mechanix: an interactive display for exploring engineering design through a tangible interface
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
TOK: a tangible interface for storytelling
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Towards Utopia: designing tangibles for learning
Proceedings of the 10th International Conference on Interaction Design and Children
Proceedings of the 10th International Conference on Interaction Design and Children
Representing equality: a tangible balance beam for early algebra education
Proceedings of the 10th International Conference on Interaction Design and Children
Portico: tangible interaction on and around a tablet
Proceedings of the 24th annual ACM symposium on User interface software and technology
Personal and Ubiquitous Computing
Exploring peripheral interaction design for primary school teachers
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Embodied metaphors in tangible interaction design
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
TUIs vs. GUIs: comparing the learning potential with preschoolers
Personal and Ubiquitous Computing
TimeBlocks: mom, can I have another block of time
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Nondirective information presentation for on-site safety training in chemistry experiments
Proceedings of the International Working Conference on Advanced Visual Interfaces
Digitally augmenting the flannel board
Proceedings of the 11th International Conference on Interaction Design and Children
Ilha Musical: a CAVE for nurturing cultural appreciation
Proceedings of the 11th International Conference on Interaction Design and Children
t-books: merging traditional storybooks with electronics
Proceedings of the 11th International Conference on Interaction Design and Children
The i-Cube: design considerations for block-based digital manipulatives and their applications
Proceedings of the Designing Interactive Systems Conference
Acting by hand: Informing interaction design for the periphery of people's attention
Interacting with Computers
Measuring enjoyment of an interactive museum experience
Proceedings of the 14th ACM international conference on Multimodal interaction
Tangible vs. virtual representations: when tangibles benefit the training of spatial skills
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
TinkerLamp 2.0: designing and evaluating orchestration technologies for the classroom
EC-TEL'12 Proceedings of the 7th European conference on Technology Enhanced Learning
Learning Molecular Structures in a Tangible Augmented Reality Environment
International Journal of Virtual and Personal Learning Environments
Designing a long term study evaluating a physical interface for preschoolers
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
AR-based chemistry learning with mobile molecules
Proceedings of the 12th International Conference on Interaction Design and Children
Exploring early designs for teaching anatomy and physiology to children using wearable e-textiles
Proceedings of the 12th International Conference on Interaction Design and Children
International Journal of Human-Computer Studies
Activity pad: teaching tool combining tangible interaction and affordance of paper
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
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This paper introduces a new framework for thinking about tangible interfaces in education, with specific focus on abstract problem domains.Manipulatives are physical objects specifically designed to foster learning. We offer a new classification of Manipulatives: "Froebel-inspired Manipulatives" (FiMs) and "Montessori-inspired Manipulatives" (MiMs). We argue that FiMs are design materials, fostering modeling of real-world structures, while MiMs foster modeling of more abstract structures. We show that our classification extends to computationally enhanced versions of manipulatives.We present Digital MiMs - computationally enhanced building blocks. We describe two prototypical members of the Digital MiMs class: FlowBlocks and SystemBlocks, physical, modular interactive systems that serve as general-purpose modeling and simulation tools for dynamic behavior. We present findings from qualitative studies, and conclude that digital MiMs are accessible to young children, engaging, and encourage learning of abstract structures of dynamic behavior through an iterative process of hands-on modeling, simulating, and analogizing.