Topobo: a constructive assembly system with kinetic memory
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Extending tangible interfaces for education: digital montessori-inspired manipulatives
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Staying open to interpretation: engaging multiple meanings in design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
The history tablecloth: illuminating domestic activity
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Do tangible interfaces enhance learning?
Proceedings of the 1st international conference on Tangible and embedded interaction
Hands-On Training for Chemistry Laboratory in a Ubiquitous Computing Environment
SUTC '08 Proceedings of the 2008 IEEE International Conference on Sensor Networks, Ubiquitous, and Trustworthy Computing (sutc 2008)
Interaction as a component of meaning-making
Proceedings of the 7th ACM conference on Designing interactive systems
Cooperative augmentation of smart objects with projector-camera systems
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
CheMO: mixed object instruments and interactions for tangible chemistry experiments
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Spatial connectedness of information presentation for safety training in chemistry experiments
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
To frame or not to frame: the role and design of frameless displays in ubiquitous applications
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
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A chemistry experiment in a school should be conducted safely, yet provide an effective education. In this paper, we explore the impacts of a nondirective presentation on on-site safety training, particularly for experimental operations. The nondirective presentation is intended for a student's future independent operation by facilitating active thinking, which is realized by two aspects of presentation ambiguity: multiple interpretations of the content of a message and the message positioning on a table. Simulation-based experiments suggest that a message presented at a dedicated (static) area with a less semantically ambiguous message (Low semantic - High spatial ambiguities, LH) is the most appropriate combination of ambiguity levels compared to the other three combinations, LL, HL, and HH. Additionally, we examine the necessity of applying different levels relevant to the danger.