Alternatives: exploring information appliances through conceptual design proposals
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Interaction relabelling and extreme characters: methods for exploring aesthetic interactions
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Increasing the opportunities for aging in place
CUU '00 Proceedings on the 2000 conference on Universal Usability
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Context Acquisition Based on Load Sensing
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
The drift table: designing for ludic engagement
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Staying open to interpretation: engaging multiple meanings in design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
Staying open to interpretation: engaging multiple meanings in design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Cultural commentators: Non-native interpretations as resources for polyphonic assessment
International Journal of Human-Computer Studies
Enhancing ubiquitous computing with user interpretation: field testing the home health horoscope
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Spyn: augmenting knitting to support storytelling and reflection
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Living with tableau machine: a longitudinal investigation of a curious domestic intelligence
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Architales: physical/digital co-design of an interactive story table
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Understanding why we preserve some things and discard others in the context of interaction design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Designing unobtrusive interfaces with minimal presence
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Improving with age: designing enduring interactive products
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Deception and magic in collaborative interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing smart living objects: enhancing vs. distracting traditional human-object interaction
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Coffee maker patterns and the design of energy feedback artefacts
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Proceedings of the 8th ACM Conference on Designing Interactive Systems
UIC'10 Proceedings of the 7th international conference on Ubiquitous intelligence and computing
The presence table: a reactive surface for ambient connection
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Cueing the past: designing embodied interaction for everyday remembering
Procedings of the Second Conference on Creativity and Innovation in Design
Laying the table for HCI: uncovering ecologies of domestic food consumption
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Nondirective information presentation for on-site safety training in chemistry experiments
Proceedings of the International Working Conference on Advanced Visual Interfaces
The logic of annotated portfolios: communicating the value of 'research through design'
Proceedings of the Designing Interactive Systems Conference
Digital Christmas: an exploration of festive technology
Proceedings of the Designing Interactive Systems Conference
What Does Touch Tell Us about Emotions in Touchscreen-Based Gameplay?
ACM Transactions on Computer-Human Interaction (TOCHI)
Landmarke: an ad hoc deployable ubicomp infrastructure to support indoor navigation of firefighters
Personal and Ubiquitous Computing
Negotiating food waste: Using a practice lens to inform design
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TempTouch: a novel touch sensor using temperature controllers for surface based textile displays
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Designing interactive applications to support novel activities
Advances in Human-Computer Interaction
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The History Tablecloth is a flexible substrate screen-printed with electroluminescent material forming a grid of lace-like elements. When objects are left on the table, cells beneath them light to form a halo that grows over a period of hours, highlighting the flow of objects in the home. The Tablecloth explores an approach to design that emphasises engaging, open-ended situations over defined utilitarian purposes. Long-term deployment of the History Tablecloth in a volunteer household revealed complex ways that people experienced and interacted with the Tablecloth. Beyond evoking reflection on the flow of objects over a particular table, the Tablecloth served as a ground for interpretative reflection about technology, an asset for social interaction, and an aesthetic object. Even behaviours we saw as system errors were interpreted by the users as interactively rich. Their experience highlights the subtlety of domestic ubiquitous computing, illustrating alternatives to traditional views of technology's domestic role.