An experimental study on the role of touch in shared virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Modeling Multimodal Expression of User's Affective Subjective Experience
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Proceedings of the First International Workshop on Haptic Human-Computer Interaction
ComTouch: design of a vibrotactile communication device
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
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Wired for Speech: How Voice Activates and Advances the Human-Computer Relationship
Wired for Speech: How Voice Activates and Advances the Human-Computer Relationship
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TapTap: a haptic wearable for asynchronous distributed touch therapy
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Affective diary: designing for bodily expressiveness and self-reflection
CHI '06 Extended Abstracts on Human Factors in Computing Systems
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DIS '06 Proceedings of the 6th conference on Designing Interactive systems
We learn better together: enhancing eLearning with emotional characters
CSCL '05 Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!
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International Journal of Human-Computer Studies
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International Journal of Human-Computer Studies
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Detecting Affect from Non-stylised Body Motions
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
Using Actor Portrayals to Systematically Study Multimodal Emotion Expression: The GEMEP Corpus
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
Virtual interpersonal touch: expressing and recognizing emotions through haptic devices
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User Modeling and User-Adapted Interaction
Automatic temporal segment detection and affect recognition from face and body display
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics - Special issue on human computing
Exploring affective technologies for the classroom with the subtle stone
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using Crowdsourcing and Active Learning to Track Sentiment in Online Media
Proceedings of the 2010 conference on ECAI 2010: 19th European Conference on Artificial Intelligence
Towards affective camera control in games
User Modeling and User-Adapted Interaction
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
Enhanced interactive gaming by blending full-body tracking and gesture animation
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CW '10 Proceedings of the 2010 International Conference on Cyberworlds
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IEEE Transactions on Affective Computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Wriggle: an exploration of emotional and social effects of movement
CHI '11 Extended Abstracts on Human Factors in Computing Systems
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IEEE Transactions on Affective Computing
Form as a cue in the automatic recognition of non-acted affective body expressions
ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction - Volume Part I
Mood recognition based on upper body posture and movement features
ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction - Volume Part I
Gesture-Based affective computing on motion capture data
ACII'05 Proceedings of the First international conference on Affective Computing and Intelligent Interaction
Playing into the wild: A gesture-based interface for gaming in public spaces
Journal of Visual Communication and Image Representation
Photosense: Make sense of your photos with enriched harmonic music via emotion association
ICME '11 Proceedings of the 2011 IEEE International Conference on Multimedia and Expo
Automatic mood detection and tracking of music audio signals
IEEE Transactions on Audio, Speech, and Language Processing
Affective guidance of intelligent agents: How emotion controls cognition
Cognitive Systems Research
Automatic Recognition of Non-Acted Affective Postures
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
Playing and cheating in ambient entertainment
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
Tactile perceptions of digital textiles: a design research approach
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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The increasing number of people playing games on touch-screen mobile phones raises the question of whether touch behaviors reflect players’ emotional states. This prospect would not only be a valuable evaluation indicator for game designers, but also for real-time personalization of the game experience. Psychology studies on acted touch behavior show the existence of discriminative affective profiles. In this article, finger-stroke features during gameplay on an iPod were extracted and their discriminative power analyzed. Machine learning algorithms were used to build systems for automatically discriminating between four emotional states (Excited, Relaxed, Frustrated, Bored), two levels of arousal and two levels of valence. Accuracy reached between 69% and 77% for the four emotional states, and higher results (~89%) were obtained for discriminating between two levels of arousal and two levels of valence. We conclude by discussing the factors relevant to the generalization of the results to applications other than games.