Affective computing
Affect: from information to interaction
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
The sensual evaluation instrument: developing an affective evaluation tool
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Affective diary: designing for bodily expressiveness and self-reflection
CHI '06 Extended Abstracts on Human Factors in Computing Systems
In situ informants exploring an emotional mobile messaging system in their everyday practice
International Journal of Human-Computer Studies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Developing a novel interface for capturing self reports of affect
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Mind and Body: Dialogue and Posture for Affect Detection in Learning Environments
Proceedings of the 2007 conference on Artificial Intelligence in Education: Building Technology Rich Learning Contexts That Work
Supporting affective communication in the classroom with the Subtle Stone
International Journal of Learning Technology
Teachers' and tutors' social reflection around SenseCam images
International Journal of Human-Computer Studies
Proceedings of the 2009 conference on Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
The relationship of action research to human-computer interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the 13th international conference on Ubiquitous computing
Encouraging initiative in the classroom with anonymous feedback
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
Creating and interpreting abstract visualizations of emotion
Proceedings of Graphics Interface 2012
What Does Touch Tell Us about Emotions in Touchscreen-Based Gameplay?
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Challenges and opportunities for technology in foreign language classrooms
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Augmenting play and learning in the primary classroom
Proceedings of the 12th International Conference on Interaction Design and Children
'Affectibility' and design workshops: taking actions towards more sensible design
Proceedings of the 12th Brazilian Symposium on Human Factors in Computing Systems
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Constructive emotional experiences are strongly related to effective learning. Yet, it is challenging for teachers, researchers and students alike to understand the emotions experienced in the classroom setting. Advances in wireless and sensor technologies open up possibilities for better supporting emotions. However, little work has explored how affective technologies in the classroom might operate. This paper describes a study where 15 high school students used the Subtle Stone: a tangible technology designed to support students' active emotional communication in the classroom. We report on how the students used and experienced this technology, and the values they demonstrated through this use: flexibility, privacy, agency, voice and reflection. We conclude by examining future possibilities for affective technologies in the classroom.