interactions
Imagining and experiencing in design, the role of performances
Proceedings of the second Nordic conference on Human-computer interaction
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Passive capture and ensuing issues for a personal lifetime store
Proceedings of the the 1st ACM workshop on Continuous archival and retrieval of personal experiences
Affect: from information to interaction
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Designing familiar open surfaces
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Supple interfaces: designing and evaluating for richer human connections and experiences
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Personal and Ubiquitous Computing
Subjective objectivity: negotiating emotional meaning
Proceedings of the 7th ACM conference on Designing interactive systems
Sound Design for Affective Interaction
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
SuperDreamCity: An Immersive Virtual Reality Experience That Responds to Electrodermal Activity
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
Designing for reflection on experience
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Experiencing the Affective Diary
Personal and Ubiquitous Computing
Mobile Technology for Children: Designing for Interaction and Learning
Mobile Technology for Children: Designing for Interaction and Learning
Supporting affective communication in the classroom with the Subtle Stone
International Journal of Learning Technology
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Exploring affective technologies for the classroom with the subtle stone
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The use of improvisational role-play in user centered design processes
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
Using the mobile application EDDY for gathering user information in the requirement analysis
Proceedings of the 2nd ACM SIGCHI symposium on Engineering interactive computing systems
Bridging designers' intentions to outcomes with constructivism
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Reflecting on reflection: framing a design landscape
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Lovers' box: Designing for reflection within romantic relationships
International Journal of Human-Computer Studies
What Does Touch Tell Us about Emotions in Touchscreen-Based Gameplay?
ACM Transactions on Computer-Human Interaction (TOCHI)
Activity logging using lightweight classification techniques in mobile devices
Personal and Ubiquitous Computing
The effects of a shared free form rationale space in collaborative learning activities
Journal of Systems and Software
The Effects of Rationale Awareness on Individual Reflection Processes in Virtual Group Activities
International Journal of e-Collaboration
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A diary provides a useful means to express inner thoughts and record experiences of past events. In re-readings, it also provides a resource for reflection, allowing us to re-experience, brood over or even shed the thoughts and feelings we've associated with events or people. To expand on the ways in which we creatively engage in diary-keeping, we have designed an affective diary that captures some of the physical, bodily aspects of experiences and emotions--what we refer to as "affective body memorabilia". The affective diary assembles sensor data, captured from the user and uploaded via their mobile phone, to form an ambiguous, abstract colourful body shape. With a range of other materials from the mobile phone, such as text and MMS messages, photographs, etc., these shapes are made available to the user. Combining these materials, the diary is designed to invite reflection and to allow the user to piece together their own stories.