Intelligence without representation
Artificial Intelligence
Affective computing
Interaction relabelling and extreme characters: methods for exploring aesthetic interactions
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How to find trouble in communication
Speech Communication - Special issue on speech and emotion
User-driven innovation in the future applications lab
CHI '04 Extended Abstracts on Human Factors in Computing Systems
interactions - Funology
Cultural probes and the value of uncertainty
interactions - Funology
Technology as Experience
Making space for stories: ambiguity in the design of personal communication systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Emotions and heart rate while sitting on a chair
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Communicating intimacy one bit at a time
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Making by making strange: Defamiliarization and the design of domestic technologies
ACM Transactions on Computer-Human Interaction (TOCHI)
Affect: from information to interaction
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
A continuous and objective evaluation of emotional experience with interactive play environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Affective diary: designing for bodily expressiveness and self-reflection
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Funology
Staying open to interpretation: engaging multiple meanings in design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
The experience of enchantment in human–computer interaction
Personal and Ubiquitous Computing
New Philosophy for New Media
Net neighbours: adapting HCI methods to cross the digital divide
Interacting with Computers
How emotion is made and measured
International Journal of Human-Computer Studies
Subjective objectivity: negotiating emotional meaning
Proceedings of the 7th ACM conference on Designing interactive systems
Interfaces with the ineffable: Meeting aesthetic experience on its own terms
ACM Transactions on Computer-Human Interaction (TOCHI)
Aesthetics and experience-centered design
ACM Transactions on Computer-Human Interaction (TOCHI)
Designing for human emotion: ways of knowing
The New Review of Hypermedia and Multimedia - Special issue on experience design - applications and reflections
Do emotions matter in creative design?
Proceedings of the 8th ACM Conference on Designing Interactive Systems
ExoBuilding: breathing life into architecture
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
PAM: a photographic affect meter for frequent, in situ measurement of affect
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Trusting experience oriented design
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Going to college and staying connected: communication between college freshmen and their parents
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Social navigation with the collective mobile mood monitoring system
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Defamiliarization in innovation and usability
CHI '12 Extended Abstracts on Human Factors in Computing Systems
AnyType: provoking reflection and exploration with aesthetic interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing interaction for designers: defamiliarization in user's creative decision-making
Proceedings of the 9th ACM Conference on Creativity & Cognition
Play and power: a ludic design proposal for ICTD
Proceedings of the Sixth International Conference on Information and Communication Technologies and Development: Full Papers - Volume 1
Personal and Ubiquitous Computing
Hi-index | 0.00 |
In computing design, experience is often broken down, compartmentalized, and engineered: a process that often disenchants the original experience. In this paper, we demonstrate the possibility to design for experience, not by formalizing and rationalizing it, but instead by supporting open-ended engagement and appropriation. We illustrate this approach through Affector, a case study in affective computing, in which we focus on user interpretation and construction of emotional experience over its computational modeling. We derive design and evaluation strategies for enchantment that focus on supporting the ongoing construction and interpretation of experience by human participants over the course of interaction. We suggest that enchanting experiences may be designed only by approaching enchantment obliquely: not by engineering it in, but by providing opportunities where it may emerge.