interactions
Communications of the ACM - Special issue Participatory Design
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Proceedings of HCI International (the 8th International Conference on Human-Computer Interaction) on Human-Computer Interaction: Ergonomics and User Interfaces-Volume I - Volume I
Funology: from usability to enjoyment
Funology: from usability to enjoyment
Staying open to interpretation: engaging multiple meanings in design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Designing worth is worth designing
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
How emotion is made and measured
International Journal of Human-Computer Studies
A study in play, pleasure and interaction design
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Personal and Ubiquitous Computing
Designing e-learning games for rural children in India: a format for balancing learning with fun
Proceedings of the 7th ACM conference on Designing interactive systems
Designing digital games for rural children: a study of traditional village games in India
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ICTD'09 Proceedings of the 3rd international conference on Information and communication technologies and development
Please enjoy!: workshop on playful experiences in mobile HCI
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Communicating about users in ICTD: leveraging HCI personas
Proceedings of the Fifth International Conference on Information and Communication Technologies and Development
Viral entertainment as a vehicle for disseminating speech-based services to low-literate users
Proceedings of the Fifth International Conference on Information and Communication Technologies and Development
The social meaning of ICTs: patterns of technology adoption and usage in context
Proceedings of the 4th ACM/IEEE International Conference on Information and Communication Technologies and Development
Gurgaon idol: a singing competition over community radio and IVRS
Proceedings of the 3rd ACM Symposium on Computing for Development
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This paper puts forth a notion of ludic design, drawing from work in HCI by Phoebe Sengers and Bill Gaver, as an avenue through which ICTD can begin to contend with the historical discourse of the developmental enterprise. This discourse, which we term the "developmental optic," is one that envisions the subjects upon which it acts---the primary user audience of ICTD projects and services---as perpetually "backward," perpetually in need of improvements decided upon by a (usually Western) other. Ludic design proposes that "non-productive" activities and desires---the need to have fun, the need for entertainment in one's life---be taken up as central to ICTD projects, as they provide a means by which the developmental optic may be countered. We look at the approaches taken towards "fun" and the desire for entertainment by three ICTD projects---the community radio project Namma Dhwani, the agriculture extension project Digital Green, and the educational project MILLEE. We then discuss how approaches to affect and "fun" in the field of HCI may be of use to ICTD researchers in trying to reimagine the discursive frame in which their projects function.