Cooperative inquiry: developing new technologies for children with children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
Andrew Rollings and Ernest Adams on Game Design
Andrew Rollings and Ernest Adams on Game Design
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
Comparing computer and traditional games using game design patterns
Proceedings of the 2006 international conference on Game research and development
Localized iterative design for language learning in underdeveloped regions: the PACE framework
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multiple mice for retention tasks in disadvantaged schools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing e-learning games for rural children in India: a format for balancing learning with fun
Proceedings of the 7th ACM conference on Designing interactive systems
"Now you need to laugh!": investigating fun in games with children
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
An exploratory study of unsupervised mobile learning in rural India
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Let's play chinese characters: mobile learning approaches via culturally inspired group games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A survey to assess the potential of mobile phones as a learning platform for panama
CHI '10 Extended Abstracts on Human Factors in Computing Systems
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Designing for auditory web access: accessibility and cellphone users
Proceedings of the 2010 International Cross Disciplinary Conference on Web Accessibility (W4A)
Language and literacy learning in developing communities via cellphones
ICLS '10 Proceedings of the 9th International Conference of the Learning Sciences - Volume 2
A case study on designing interfaces for multiple users in developing regions
Proceedings of the First ACM Symposium on Computing for Development
HCI for peace: a call for constructive action
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Utilizing multimedia capabilities of mobile phones to support teaching in schools in rural panama
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SMART: speech-enabled mobile assisted reading technology for word comprehension
AIED'11 Proceedings of the 15th international conference on Artificial intelligence in education
IDGD'11 Proceedings of the 4th international conference on Internationalization, design and global development
Exploring display techniques for mobile collaborative learning in developing regions
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
In class adoption of multimedia mobile phones by gender - results from a field study
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the Designing Interactive Systems Conference
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
I want to be Sachin Tendulkar!: a spoken english cricket game for rural students
Proceedings of the 2013 conference on Computer supported cooperative work
Exploring playback and recording of web-based audio media on low-end feature phones
Proceedings of the 3rd ACM Symposium on Computing for Development
Family communication in rural and slum regions of Kenya
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Play and power: a ludic design proposal for ICTD
Proceedings of the Sixth International Conference on Information and Communication Technologies and Development: Full Papers - Volume 1
Making it "pay a bit better": design challenges for micro rural enterprise
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
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Low educational levels hinder economic empowerment in developing countries. We make the case that educational games can impact children in the developing world. We report on exploratory studies with three communities in North and South India to show some problems with digital games that fail to match rural children's understanding of games, to highlight that there is much for us to learn about designing games that are culturally meaningful to them. We describe 28 traditional village games that they play, based on our contextual interviews. We analyze the mechanics in these games and compare these mechanics against existing videogames to show what makes traditional games unique. Our analysis has helped us to interpret the playability issues that we observed in our exploratory studies, and informed the design of a new videogame that rural children found to be more intuitive and engaging.