KidCast for peace: solutions for a better world
ACM SIGGRAPH 98 Conference abstracts and applications
Values at play: design tradeoffs in socially-oriented game design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Link between Social Cognition and Self-referential Thought in the Medial Prefrontal Cortex
Journal of Cognitive Neuroscience
A game design methodology to incorporate social activist themes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sustainable interaction design: invention & disposal, renewal & reuse
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Early olpc experiences in a rural uruguayan school
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 2009 international workshop on Intercultural collaboration
One laptop per child: vision vs. reality
Communications of the ACM - One Laptop Per Child: Vision vs. Reality
Designing digital games for rural children: a study of traditional village games in India
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Give peace a chance: a call to design technologies for peace
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 8th International Conference on Interaction Design and Children
Governing Lethal Behavior in Autonomous Robots
Governing Lethal Behavior in Autonomous Robots
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Avaaj Otalo: a field study of an interactive voice forum for small farmers in rural India
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MOSES: exploring new ground in media and post-conflict reconciliation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Blogging in a region of conflict: supporting transition to recovery
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Feminist HCI: taking stock and outlining an agenda for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multi-lifespan information system design in post-conflict societies: an evolving project in Rwanda
CHI '10 Extended Abstracts on Human Factors in Computing Systems
HCI for peace: promoting peace and preventing war through computing technology
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part IV
HCI for peace: preventing, de-escalating and recovering from conflict
CHI '12 Extended Abstracts on Human Factors in Computing Systems
interactions
Design activism in the HCI classroom
CHI '13 Extended Abstracts on Human Factors in Computing Systems
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Seeder finder: identifying additional needles in the Twitter haystack
Proceedings of the 6th ACM SIGSPATIAL International Workshop on Location-Based Social Networks
Hi-index | 0.01 |
Peace is an important value for the human-computer interaction research community, yet it has not resulted in the development of a research sub-community or even a research agenda. In this paper we seek to address this void by first motivating the need for computing research on promoting peace and preventing war. We then review evidence on the factors that affect the likelihood that armed conflict will occur, as well as the aspects involved when individuals make moral decisions on whether or not to support a war. Based on this review, we propose a research agenda, citing research examples from the human-computer interaction literature and discussing new ideas.