Sustainable interaction design: invention & disposal, renewal & reuse
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Accountabilities of presence: reframing location-based systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computer
Human-Computer Interaction
Expanding a country's borders during war: the internet war diary
Proceedings of the 2009 international workshop on Intercultural collaboration
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Multi-lifespan information system design: a research initiative for the hci community
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HCI for peace: a call for constructive action
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HCI for peace: from idealism to concrete steps
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Security and privacy considerations in digital death
Proceedings of the 2011 workshop on New security paradigms workshop
Next steps for value sensitive design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HCI for peace: preventing, de-escalating and recovering from conflict
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Co-narrating a conflict: An interactive tabletop to facilitate attitudinal shifts
ACM Transactions on Computer-Human Interaction (TOCHI)
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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In this paper we report on our early-stage research and design efforts to provide Rwandans with access to and reuse of video interviews from the International Criminal Tribunal for Rwanda. More generally, we investigate methods and designs that can be deployed successfully within a post-conflict political climate concerned about recurring violence. This work: (1) directly supports the Rwandan people in their efforts to achieve justice, healing and reconciliation; (2) provides the HCI community with methods and approaches for undertaking design in post-conflict situations; and (3) describes the first empirical exploration of multi-lifespan information system design.