Young children's skill in using a mouse to control a graphical computer interface
Computers & Education
Give and take: children collaborating on one computer
CHI '95 Conference Companion on Human Factors in Computing Systems
KidPad: a design collaboration between children, technologists, and educators
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Single display groupware: a model for co-present collaboration
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The effects of workspace awareness support on the usability of real-time distributed groupware
ACM Transactions on Computer-Human Interaction (TOCHI)
Drag-and-drop versus point-and-click mouse interaction styles for children
ACM Transactions on Computer-Human Interaction (TOCHI)
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Social Aspects of Using Large Public Interactive Displays for Collaboration
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
Semantic Telepointers for Groupware
OZCHI '96 Proceedings of the 6th Australian Conference on Computer-Human Interaction (OZCHI '96)
Dynamo: a public interactive surface supporting the cooperative sharing and exchange of media
Proceedings of the 16th annual ACM symposium on User interface software and technology
Preschool children's use of mouse buttons
CHI '04 Extended Abstracts on Human Factors in Computing Systems
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Differences in pointing task performance between preschool children and adults using mice
ACM Transactions on Computer-Human Interaction (TOCHI)
Fitts' law and expanding targets: Experimental studies and designs for user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Learning from preschool children's pointing sub-movements
Proceedings of the 2006 conference on Interaction design and children
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
Multiple mice for retention tasks in disadvantaged schools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
System guidelines for co-located, collaborative work on a tabletop display
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
Mischief: supporting remote teaching in developing regions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fitts' law as a research and design tool in human-computer interaction
Human-Computer Interaction
Multiple mouse text entry for single-display groupware
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Let's play chinese characters: mobile learning approaches via culturally inspired group games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A case study on designing interfaces for multiple users in developing regions
Proceedings of the First ACM Symposium on Computing for Development
Technology for emerging markets at MSR india
Proceedings of the ACM 2011 conference on Computer supported cooperative work
A framework for the design and integration of collaborative classroom games
Computers & Education
Comparing multi-touch tabletops and multi-mouse single-display groupware setups
Proceedings of the 3rd Mexican Workshop on Human Computer Interaction
HCI for peace: a call for constructive action
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Utilizing multimedia capabilities of mobile phones to support teaching in schools in rural panama
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using a large display in the periphery to support children learning through design
Proceedings of the 10th International Conference on Interaction Design and Children
Design guidelines for Classroom Multiplayer Presential Games (CMPG)
Computers & Education
Computers in Human Behavior
Effects of input device familiarity on content creation and sharing in meetings
CHI '12 Extended Abstracts on Human Factors in Computing Systems
One Mouse per Child: interpersonal computer for individual arithmetic practice
Journal of Computer Assisted Learning
Metamouse: improving multi-user sharing of existing educational applications
Proceedings of the 4th ACM/IEEE International Conference on Information and Communication Technologies and Development
Complementarity of input devices to achieve knowledge sharing in meetings
Proceedings of the 2013 conference on Computer supported cooperative work
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Mischief is a system for classroom interaction that allows multiple children to use individual mice and cursors to interact with a single large display [20]. While the system can support large groups of children, it is unclear how children's performance is affected as group size increases. We explore this question via a study involving two tasks, with children working in group sizes ranging from 1 to 32. The first required reciprocal selection of two on-screen targets, resembling a swarm pointing scenario that might be used in educational applications. The second, a more temporally and spatially distributed pointing task, had children entering different words by selecting characters on an on-screen keyboard. Results indicate that performance is significantly affected by group size only when targets are small. Further, group size had a smaller effect when pointing was spatially and temporally distributed than when everyone was concurrently aiming at the same targets.